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https://github.com/RHeavenStudio/HeavenStudio.git
synced 2025-06-12 10:17:37 +02:00
unloaded support for the setup entities
- not tested too much but it seems to work so far
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@ -123,12 +123,12 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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case ItemType.Alien:
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alpha = ItemAlienMap[0];
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bravo = ItemAlienMap[1];
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delta = KarateMan.instance.ItemColor;
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delta = KarateMan.ItemColor;
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break;
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case ItemType.KickBomb:
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alpha = ItemBombMap[0];
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bravo = ItemBombMap[1];
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delta = KarateMan.instance.ItemColor;
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delta = KarateMan.ItemColor;
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break;
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case ItemType.KickBarrel:
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case ItemType.ComboBarrel:
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@ -140,12 +140,12 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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case ItemType.CookingLid:
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alpha = ItemCookingLidMap[0];
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bravo = ItemCookingLidMap[1];
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delta = KarateMan.instance.ItemColor;
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delta = KarateMan.ItemColor;
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break;
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default:
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alpha = KarateMan.instance.ItemColor;
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bravo = KarateMan.instance.ItemColor;
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delta = KarateMan.instance.ItemColor;
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alpha = KarateMan.ItemColor;
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bravo = KarateMan.ItemColor;
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delta = KarateMan.ItemColor;
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break;
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}
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for (int i = 0; i < cellRenderers.Length; i++) {
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@ -625,7 +625,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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public void ItemWrongAction(PlayerActionEvent caller, float state)
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{
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if (GameManager.instance.currentGame != "karateman") return;
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if (!KarateMan.instance.IsComboEnable) return;
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if (!KarateMan.IsComboEnable) return;
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//hitting a normal object with the alt input
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//WHEN SCORING THIS IS A MISS
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var joe = KarateMan.instance.Joe;
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@ -863,7 +863,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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public void ComboEndWrongActionAlt(PlayerActionEvent caller, float state)
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{
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if (GameManager.instance.currentGame != "karateman") return;
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if (KarateMan.instance.IsComboEnable && !(KarateMan.instance.Joe.inCombo || KarateMan.instance.Joe.inNuriLock))
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if (KarateMan.IsComboEnable && !(KarateMan.instance.Joe.inCombo || KarateMan.instance.Joe.inNuriLock))
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KarateMan.instance.Joe.ForceFailCombo(Conductor.instance.songPositionInBeats);
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}
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