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unloaded support for the setup entities
- not tested too much but it seems to work so far
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@ -126,7 +126,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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}
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}
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if (PlayerInput.AltPressed() && KarateMan.instance.IsComboEnable && !inSpecial)
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if (PlayerInput.AltPressed() && KarateMan.IsComboEnable && !inSpecial)
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{
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if (!KarateMan.instance.IsExpectingInputNow())
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{
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