mirror of
https://github.com/RHeavenStudio/HeavenStudio.git
synced 2025-06-12 08:27:40 +02:00
Fan Club: actual functionality (input still bugged)
This commit is contained in:
@ -421,8 +421,13 @@ namespace HeavenStudio
|
||||
{
|
||||
new GameAction("bop", delegate { FanClub.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true),
|
||||
// new GameAction("bop (spectators)", delegate { FanClub.instance.SpecBop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true),
|
||||
new GameAction("hais", delegate { FanClub.instance.CallHai(eventCaller.currentEntity.beat); }, 8, false),
|
||||
new GameAction("kamone", delegate { FanClub.instance.CallKamone(eventCaller.currentEntity.beat); }, 6, false),
|
||||
new GameAction("hais", delegate { FanClub.instance.CallHai(eventCaller.currentEntity.beat); }, 8, false,
|
||||
// TODO: pre-switch cues
|
||||
inactiveFunction: delegate { FanClub.WarnHai(eventCaller.currentEntity.beat); }),
|
||||
new GameAction("kamone", delegate { FanClub.instance.CallKamone(eventCaller.currentEntity.beat); }, 6, false,
|
||||
// TODO: pre-switch cues
|
||||
inactiveFunction: delegate { FanClub.WarnKamone(eventCaller.currentEntity.beat); }),
|
||||
// TODO: double clap cue
|
||||
}),
|
||||
/*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
|
||||
{
|
||||
|
Reference in New Issue
Block a user