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Spaceball's camera messed with other games
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@ -293,6 +293,7 @@ namespace RhythmHeavenMania
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this.GetComponent<SpriteRenderer>().enabled = true;
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SetGame(game);
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GameCamera.transform.localPosition = new Vector3(GameCamera.transform.localPosition.x, GameCamera.transform.localPosition.y, -10);
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yield return new WaitForSeconds(0.1f);
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