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https://github.com/RHeavenStudio/HeavenStudio.git
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de-hardcode conditional
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@ -44,7 +44,7 @@ namespace RhythmHeavenMania.Games.DrummingPractice
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// TODO: Move this to OnGameSwitch() when functional?
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// TODO: Move this to OnGameSwitch() when functional?
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private void Start()
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private void Start()
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{
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{
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SetMiis(UnityEngine.Random.Range(0, player.miiFaces.Count));
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SetMiis();
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}
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}
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private void Update()
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private void Update()
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@ -97,9 +97,9 @@ namespace RhythmHeavenMania.Games.DrummingPractice
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rightDrummer.SetFace(type);
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rightDrummer.SetFace(type);
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}
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}
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public void SetMiis(int playerFace, int leftFace = -1, int rightFace = -1, bool all = false)
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public void SetMiis(int playerFace = (int) MiiType.Random, int leftFace = (int) MiiType.Random, int rightFace = (int) MiiType.Random, bool all = false)
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{
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{
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if (playerFace == -1)
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if (playerFace == (int) MiiType.Random)
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{
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{
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do
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do
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{
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{
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@ -117,7 +117,7 @@ namespace RhythmHeavenMania.Games.DrummingPractice
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}
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}
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else
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else
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{
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{
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if (leftFace == -1)
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if (leftFace == (int) MiiType.Random)
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{
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{
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do
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do
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{
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{
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@ -128,7 +128,7 @@ namespace RhythmHeavenMania.Games.DrummingPractice
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else
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else
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leftDrummer.mii = leftFace;
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leftDrummer.mii = leftFace;
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if (rightFace == -1)
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if (rightFace == (int) MiiType.Random)
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{
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{
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do
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do
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{
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{
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