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fix weird edge case in toss boys autodispense
let beataction throw exceptions
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@ -58,7 +58,14 @@ namespace HeavenStudio.Util
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if (behaviour == null || !(conductor.isPlaying || conductor.isPaused))
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return;
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actions[idx].function.Invoke();
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try
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{
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actions[idx].function.Invoke();
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}
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catch (System.Exception e)
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{
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Debug.LogError($"Exception thrown while executing BeatAction: {e}");
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}
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idx++;
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}
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}
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