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Editor bug fixes (#261)
* Spaceball cleanup and small bug fix * Replace old hit sound in spaceball * Camera filters * added 9 new filters, including 3 types of sepia * oops * remark * normalization of fade out and fade in on filters are by 100 * GenerateFilterTypeEnum comments * Pure black and white filter * Zooming * Constant playback bar offset * Prepare box selector rewrite * Update icons, finalize * Bug fixes
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@ -15,11 +15,11 @@ namespace HeavenStudio.Editor.Track
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[SerializeField] private RectTransform raycastRect;
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private float startPosX;
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private bool moving = false;
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public bool hovering;
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private float lastPosX;
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public bool moving = false;
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public bool hovering;
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private void Start()
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{
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rectTransform = GetComponent<RectTransform>();
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