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Screen Tiling Bug Fix + Filter Slots (#584)
* fixed weird bug * slots for filters
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@ -9,14 +9,12 @@ namespace HeavenStudio
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public class ScreenTiling : MonoBehaviour
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{
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private RawImage _image;
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private RectTransform _rectTransform;
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private List<RiqEntity> _events = new();
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private void Awake()
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{
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_image = GetComponent<RawImage>();
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_rectTransform = GetComponent<RectTransform>();
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}
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private void Start()
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@ -48,14 +46,12 @@ namespace HeavenStudio
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float newYScroll = func(e["yScrollStart"], e["yScrollEnd"], clampNormal);
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_image.uvRect = new Rect(newXScroll, newYScroll, newXTiles, newYTiles);
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_rectTransform.localScale = new Vector3(1 / newXTiles, 1 / newYTiles);
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}
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}
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public void ResetUVRect()
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{
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_image.uvRect = new Rect(0, 0, 1, 1);
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_rectTransform.localScale = Vector3.one;
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}
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}
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}
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