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Screen Tiling Bug Fix + Filter Slots (#584)
* fixed weird bug * slots for filters
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@ -791,7 +791,7 @@ namespace HeavenStudio
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new Param("fadeout", new EntityTypes.Float(0, 100, 0), "Fade Out")*/
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// new
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new Param("slot", new EntityTypes.Integer(1, 10, 1), "Slot", "Slot 1 is activated first and slot 10 last."),
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new Param("start", new EntityTypes.Float(0, 1, 1), "Start Intensity"),
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new Param("end", new EntityTypes.Float(0, 1, 1), "End Intensity"),
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new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "", new()
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