Screen Tiling Bug Fix + Filter Slots (#584)

* fixed weird bug

* slots for filters
This commit is contained in:
Rapandrasmus
2023-11-24 16:46:21 +01:00
committed by GitHub
parent a29b11352a
commit b3ea97bffb
3 changed files with 4 additions and 8 deletions

View File

@ -791,7 +791,7 @@ namespace HeavenStudio
new Param("fadeout", new EntityTypes.Float(0, 100, 0), "Fade Out")*/
// new
new Param("slot", new EntityTypes.Integer(1, 10, 1), "Slot", "Slot 1 is activated first and slot 10 last."),
new Param("start", new EntityTypes.Float(0, 1, 1), "Start Intensity"),
new Param("end", new EntityTypes.Float(0, 1, 1), "End Intensity"),
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "", new()