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Collapsing Properties Update + Animation From Beat Method (#575)
* add entity to collapse function, start on new animation thingy im gonna use fork lifter to demonstrate DoScaledAnimationFromBeatAsync() cuz it uses animations to cue the peas also i fixed that months old bug where the fork lifter sfx wasn't playing correctly :/ * animation from beat functional, octo machine converted this looks fantastic i can't wait to implement this into more things * better anim function this is more efficient AND it'll produce more consistent results when starting an animation between tempo changes :D (it no longer iterates through a list twice)
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@ -123,7 +123,7 @@ namespace HeavenStudio.Games.Loaders
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{
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new Param("toggle", true, "Stars Enabled", "Starfall Or No?", new List<Param.CollapseParam>()
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{
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new Param.CollapseParam(x => (bool)x, new string[] { "valA", "valB", "valC"})
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new Param.CollapseParam((x, _) => (bool)x, new string[] { "valA", "valB", "valC"})
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}),
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new Param("valA", new EntityTypes.Float(0.1f, 10f, 1f), "Star Density", "How many stars are on the screen"),
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new Param("valB", new EntityTypes.Float(0.01f, 5f, 0.1f), "Front Star Fall Speed", "How fast the front stars fall to the edge of the screen"),
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