Collapsing Properties Update + Animation From Beat Method (#575)

* add entity to collapse function, start on new animation thingy

im gonna use fork lifter to demonstrate DoScaledAnimationFromBeatAsync() cuz it uses animations to cue the peas

also i fixed that months old bug where the fork lifter sfx wasn't playing correctly :/

* animation from beat functional, octo machine converted

this looks fantastic i can't wait to implement this into more things

* better anim function

this is more efficient AND it'll produce more consistent results when starting an animation between tempo changes :D
(it no longer iterates through a list twice)
This commit is contained in:
AstrlJelly
2023-10-27 16:19:11 -04:00
committed by GitHub
parent 7624ea6e88
commit b22de5abdb
28 changed files with 624 additions and 622 deletions

View File

@ -24,7 +24,7 @@ namespace HeavenStudio.Games.Loaders
{
new Param("silent", false, "Mute Audio", "Whether the piano notes should be muted or not.", new List<Param.CollapseParam>()
{
new Param.CollapseParam(x => !(bool)x, new string[] { "note1", "note2", "note3", "note4", "note5", "note6"})
new Param.CollapseParam((x, _) => !(bool)x, new string[] { "note1", "note2", "note3", "note4", "note5", "note6"})
}),
new Param("note1", new EntityTypes.Integer(-24, 24, 0), "1st note", "The number of semitones up or down this note should be pitched"),
new Param("note2", new EntityTypes.Integer(-24, 24, 2), "2nd note", "The number of semitones up or down this note should be pitched"),