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Collapsing Properties Update + Animation From Beat Method (#575)
* add entity to collapse function, start on new animation thingy im gonna use fork lifter to demonstrate DoScaledAnimationFromBeatAsync() cuz it uses animations to cue the peas also i fixed that months old bug where the fork lifter sfx wasn't playing correctly :/ * animation from beat functional, octo machine converted this looks fantastic i can't wait to implement this into more things * better anim function this is more efficient AND it'll produce more consistent results when starting an animation between tempo changes :D (it no longer iterates through a list twice)
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@ -190,7 +190,7 @@ namespace HeavenStudio.Games.Loaders
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{
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new Param("enable", true, "Enable", "", new List<Param.CollapseParam>()
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{
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new Param.CollapseParam(x => (bool)x, new string[] { "main", "side", "speed", "endSpeed", "ease" })
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new Param.CollapseParam((x, _) => (bool)x, new string[] { "main", "side", "speed", "endSpeed", "ease" })
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}),
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new Param("main", new EntityTypes.Integer(0, 300, 50), "Main Trees", "How many trees per second?"),
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new Param("side", new EntityTypes.Integer(0, 100, 30), "Side Trees", "How many trees per second?"),
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