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https://github.com/RHeavenStudio/HeavenStudio.git
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* add Jukebox library todo: - saving / loading of new format - inferrence of unknown data like past versions - move the temporary float casts to proper use of double - make sound related functions take double for timing - inform people that the Jukebox sound player was renamed to SoundByte lol * make sound, input scheduling, and super curve use double precision * successfully load charts * editor works again v1 riqs can be saved and loaded * first tempo and volume markers are unmovable fix loading of charts' easing values * use gsync / freesync * update Jukebox refs to SoundByte * game events use double part 1 Air Rally - Glee Club converted * don't load song if chart load fails * finish conversion of all minigames * remove editor waveform toggle * timeline now respects added song offset length clear cache files on app close prepped notes for dsp sync * update timeline length when offset changed * update to latest Jukebox * make error panel object in global game manager * improve conductor music scheduling * added error message box fix first game events sometimes not playing
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@ -20,11 +20,11 @@ namespace HeavenStudio.Common
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[SerializeField] private Animator starAnim;
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[SerializeField] private ParticleSystem starParticle;
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public float StarTargetTime { get { return starStart + starLength; } }
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public double StarTargetTime { get { return starStart + starLength; } }
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public bool IsEligible { get; private set; }
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public bool IsCollected { get { return state == StarState.Collected; } }
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float starStart = float.MaxValue;
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double starStart = double.MaxValue;
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float starLength = float.MaxValue;
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StarState state = StarState.None;
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Conductor cond;
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@ -74,11 +74,11 @@ namespace HeavenStudio.Common
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state = StarState.None;
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starAnim.Play("NoPose", -1, 0f);
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starAnim.speed = 1f;
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starStart = float.MaxValue;
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starStart = double.MaxValue;
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starLength = float.MaxValue;
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}
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public void DoStarIn(float beat, float length)
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public void DoStarIn(double beat, float length)
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{
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if (!OverlaysManager.OverlaysEnabled) return;
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IsEligible = true;
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@ -101,7 +101,7 @@ namespace HeavenStudio.Common
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state = StarState.Collected;
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starAnim.Play("StarJust", -1, 0f);
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starParticle.Play();
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Jukebox.PlayOneShot("skillStar");
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SoundByte.PlayOneShot("skillStar");
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TimingAccuracyDisplay.instance.StopStarFlash();
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return true;
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