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* add Jukebox library todo: - saving / loading of new format - inferrence of unknown data like past versions - move the temporary float casts to proper use of double - make sound related functions take double for timing - inform people that the Jukebox sound player was renamed to SoundByte lol * make sound, input scheduling, and super curve use double precision * successfully load charts * editor works again v1 riqs can be saved and loaded * first tempo and volume markers are unmovable fix loading of charts' easing values * use gsync / freesync * update Jukebox refs to SoundByte * game events use double part 1 Air Rally - Glee Club converted * don't load song if chart load fails * finish conversion of all minigames * remove editor waveform toggle * timeline now respects added song offset length clear cache files on app close prepped notes for dsp sync * update timeline length when offset changed * update to latest Jukebox * make error panel object in global game manager * improve conductor music scheduling * added error message box fix first game events sometimes not playing
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@ -19,8 +19,8 @@ namespace HeavenStudio.Common
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public bool perfect;
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Conductor cond;
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float lastReportedBeat = 0f;
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float currentBeat = 0f;
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double lastReportedBeat = 0f;
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double currentBeat = 0f;
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long currentBlink = 0;
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@ -87,7 +87,7 @@ namespace HeavenStudio.Common
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texAnim.Play("GoForAPerfect_Miss");
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pAnim.Play("PerfectIcon_Miss", -1, 0);
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Jukebox.PlayOneShot("perfectMiss");
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SoundByte.PlayOneShot("perfectMiss");
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if (GameProfiler.instance != null)
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GameProfiler.instance.perfect = false;
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