Integration of Jukebox Library (#451) (#457)

* add Jukebox library

todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol

* make sound, input scheduling, and super curve use double precision

* successfully load charts

* editor works again

v1 riqs can be saved and loaded

* first tempo and volume markers are unmovable

fix loading of charts' easing values

* use gsync / freesync

* update Jukebox refs to SoundByte

* game events use double part 1

Air Rally - Glee Club converted

* don't load song if chart load fails

* finish conversion of all minigames

* remove editor waveform toggle

* timeline now respects added song offset length

clear cache files on app close
prepped notes for dsp sync

* update timeline length when offset changed

* update to latest Jukebox

* make error panel object in global game manager

* improve conductor music scheduling

* added error message box

fix first game events sometimes not playing
This commit is contained in:
minenice55
2023-06-10 15:17:06 -04:00
committed by GitHub
parent b7afd697ce
commit b1fab52ad9
176 changed files with 4868 additions and 3013 deletions

View File

@ -13,7 +13,7 @@ namespace HeavenStudio.Games.Scripts_Spaceball
{
#region Public
public float startBeat;
public double startBeat;
public bool high;
public bool isTacobell;
@ -31,7 +31,7 @@ namespace HeavenStudio.Games.Scripts_Spaceball
[SerializeField] private BezierCurve3D pitchHighCurve;
private bool hit;
private float hitBeat;
private double hitBeat;
private Vector3 hitPos;
private float hitRot;
private float randomEndPosX;
@ -84,20 +84,20 @@ namespace HeavenStudio.Games.Scripts_Spaceball
private void Hit()
{
hit = true;
hitBeat = Conductor.instance.songPositionInBeats;
hitBeat = Conductor.instance.songPositionInBeatsAsDouble;
hitPos = Holder.localPosition;
hitRot = Holder.eulerAngles.z;
if (isTacobell)
{
Jukebox.PlayOneShotGame("spaceball/tacobell");
SoundByte.PlayOneShotGame("spaceball/tacobell");
}
Jukebox.PlayOneShotGame("spaceball/hit");
SoundByte.PlayOneShotGame("spaceball/hit");
// jank fix for a bug with autoplay - freeform
if (GameManager.instance.autoplay && Conductor.instance.isPlaying && GameManager.instance.canInput)
{
Jukebox.PlayOneShotGame("spaceball/swing");
SoundByte.PlayOneShotGame("spaceball/swing");
}
randomEndPosX = Random.Range(4f, 16f);
@ -119,7 +119,7 @@ namespace HeavenStudio.Games.Scripts_Spaceball
rb.AddForce(transform.right * 400);
rb.gravityScale = 9;
Jukebox.PlayOneShot("miss");
SoundByte.PlayOneShot("miss");
Destroy(gameObject, 5f);
@ -138,7 +138,7 @@ namespace HeavenStudio.Games.Scripts_Spaceball
private void Miss(PlayerActionEvent caller)
{
Jukebox.PlayOneShotGame("spaceball/fall");
SoundByte.PlayOneShotGame("spaceball/fall");
Instantiate(Spaceball.instance.Dust, Spaceball.instance.Dust.transform.parent).SetActive(true);
Destroy(this.gameObject);