Integration of Jukebox Library (#451) (#457)

* add Jukebox library

todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol

* make sound, input scheduling, and super curve use double precision

* successfully load charts

* editor works again

v1 riqs can be saved and loaded

* first tempo and volume markers are unmovable

fix loading of charts' easing values

* use gsync / freesync

* update Jukebox refs to SoundByte

* game events use double part 1

Air Rally - Glee Club converted

* don't load song if chart load fails

* finish conversion of all minigames

* remove editor waveform toggle

* timeline now respects added song offset length

clear cache files on app close
prepped notes for dsp sync

* update timeline length when offset changed

* update to latest Jukebox

* make error panel object in global game manager

* improve conductor music scheduling

* added error message box

fix first game events sometimes not playing
This commit is contained in:
minenice55
2023-06-10 15:17:06 -04:00
committed by GitHub
parent b7afd697ce
commit b1fab52ad9
176 changed files with 4868 additions and 3013 deletions

View File

@ -18,7 +18,7 @@ namespace HeavenStudio.Games
sound += "1";
else
sound += "2";
Jukebox.PlayOneShot("count-ins/" + sound);
SoundByte.PlayOneShot("count-ins/" + sound);
}
public enum CountInType { Normal, Alt, Cowbell }
@ -41,7 +41,7 @@ namespace HeavenStudio.Games
}
return sounds;
}
public static void FourBeatCountIn(float beat, float length, int type)
public static void FourBeatCountIn(double beat, float length, int type)
{
string[] sounds = { "one", "two", "three", "four" };
sounds = GetCountInSounds(sounds, (CountInType)type);
@ -55,7 +55,7 @@ namespace HeavenStudio.Games
}, false);
}
public static void EightBeatCountIn(float beat, float length, int type)
public static void EightBeatCountIn(double beat, float length, int type)
{
string[] sounds = { "one", "two", "one", "two", "three", "four" };
sounds = GetCountInSounds(sounds, (CountInType)type);
@ -73,10 +73,10 @@ namespace HeavenStudio.Games
public static void Cowbell()
{
Jukebox.PlayOneShot("count-ins/cowbell");
SoundByte.PlayOneShot("count-ins/cowbell");
}
public static void Ready(float beat, float length)
public static void Ready(double beat, float length)
{
MultiSound.Play(new MultiSound.Sound[]
{
@ -87,7 +87,7 @@ namespace HeavenStudio.Games
public static void And()
{
Jukebox.PlayOneShot("count-ins/and");
SoundByte.PlayOneShot("count-ins/and");
}
public static void Go(bool alt)
@ -97,7 +97,7 @@ namespace HeavenStudio.Games
sound += "1";
else
sound += "2";
Jukebox.PlayOneShot(sound);
SoundByte.PlayOneShot(sound);
}
}