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https://github.com/RHeavenStudio/HeavenStudio.git
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* add Jukebox library todo: - saving / loading of new format - inferrence of unknown data like past versions - move the temporary float casts to proper use of double - make sound related functions take double for timing - inform people that the Jukebox sound player was renamed to SoundByte lol * make sound, input scheduling, and super curve use double precision * successfully load charts * editor works again v1 riqs can be saved and loaded * first tempo and volume markers are unmovable fix loading of charts' easing values * use gsync / freesync * update Jukebox refs to SoundByte * game events use double part 1 Air Rally - Glee Club converted * don't load song if chart load fails * finish conversion of all minigames * remove editor waveform toggle * timeline now respects added song offset length clear cache files on app close prepped notes for dsp sync * update timeline length when offset changed * update to latest Jukebox * make error panel object in global game manager * improve conductor music scheduling * added error message box fix first game events sometimes not playing
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@ -18,7 +18,7 @@ namespace HeavenStudio.Games
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sound += "1";
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else
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sound += "2";
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Jukebox.PlayOneShot("count-ins/" + sound);
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SoundByte.PlayOneShot("count-ins/" + sound);
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}
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public enum CountInType { Normal, Alt, Cowbell }
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@ -41,7 +41,7 @@ namespace HeavenStudio.Games
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}
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return sounds;
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}
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public static void FourBeatCountIn(float beat, float length, int type)
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public static void FourBeatCountIn(double beat, float length, int type)
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{
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string[] sounds = { "one", "two", "three", "four" };
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sounds = GetCountInSounds(sounds, (CountInType)type);
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@ -55,7 +55,7 @@ namespace HeavenStudio.Games
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}, false);
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}
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public static void EightBeatCountIn(float beat, float length, int type)
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public static void EightBeatCountIn(double beat, float length, int type)
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{
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string[] sounds = { "one", "two", "one", "two", "three", "four" };
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sounds = GetCountInSounds(sounds, (CountInType)type);
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@ -73,10 +73,10 @@ namespace HeavenStudio.Games
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public static void Cowbell()
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{
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Jukebox.PlayOneShot("count-ins/cowbell");
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SoundByte.PlayOneShot("count-ins/cowbell");
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}
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public static void Ready(float beat, float length)
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public static void Ready(double beat, float length)
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{
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MultiSound.Play(new MultiSound.Sound[]
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{
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@ -87,7 +87,7 @@ namespace HeavenStudio.Games
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public static void And()
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{
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Jukebox.PlayOneShot("count-ins/and");
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SoundByte.PlayOneShot("count-ins/and");
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}
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public static void Go(bool alt)
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@ -97,7 +97,7 @@ namespace HeavenStudio.Games
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sound += "1";
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else
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sound += "2";
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Jukebox.PlayOneShot(sound);
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SoundByte.PlayOneShot(sound);
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}
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}
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