Integration of Jukebox Library (#451) (#457)

* add Jukebox library

todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol

* make sound, input scheduling, and super curve use double precision

* successfully load charts

* editor works again

v1 riqs can be saved and loaded

* first tempo and volume markers are unmovable

fix loading of charts' easing values

* use gsync / freesync

* update Jukebox refs to SoundByte

* game events use double part 1

Air Rally - Glee Club converted

* don't load song if chart load fails

* finish conversion of all minigames

* remove editor waveform toggle

* timeline now respects added song offset length

clear cache files on app close
prepped notes for dsp sync

* update timeline length when offset changed

* update to latest Jukebox

* make error panel object in global game manager

* improve conductor music scheduling

* added error message box

fix first game events sometimes not playing
This commit is contained in:
minenice55
2023-06-10 15:17:06 -04:00
committed by GitHub
parent b7afd697ce
commit b1fab52ad9
176 changed files with 4868 additions and 3013 deletions

View File

@ -75,10 +75,10 @@ namespace HeavenStudio.Games
CtrPillowMonkey[,] monkeys;
//cues while unoaded
static float WantThreeJump = Single.MinValue;
static float WantFiveJump = Single.MinValue;
static float WantThrowSequence = Single.MinValue;
static float WantSleepSequence = Single.MinValue;
static double WantThreeJump = double.MinValue;
static double WantFiveJump = double.MinValue;
static double WantThrowSequence = double.MinValue;
static double WantSleepSequence = double.MinValue;
static bool WantSleepType = false;
static int WantSleepAction = (int) PajamaParty.SleepType.Normal;
@ -129,31 +129,31 @@ namespace HeavenStudio.Games
}
}
public override void OnGameSwitch(float beat)
public override void OnGameSwitch(double beat)
{
if (WantThreeJump != Single.MinValue)
if (WantThreeJump != double.MinValue)
{
DoThreeJump(WantThreeJump, false);
WantThreeJump = Single.MinValue;
WantThreeJump = double.MinValue;
}
if (WantFiveJump != Single.MinValue)
if (WantFiveJump != double.MinValue)
{
DoFiveJump(WantFiveJump, false);
WantFiveJump = Single.MinValue;
WantFiveJump = double.MinValue;
}
if (WantThrowSequence != Single.MinValue)
if (WantThrowSequence != double.MinValue)
{
DoThrowSequence(WantThrowSequence, false);
WantThrowSequence = Single.MinValue;
WantThrowSequence = double.MinValue;
}
if (WantSleepSequence != Single.MinValue)
if (WantSleepSequence != double.MinValue)
{
DoSleepSequence(WantSleepSequence, WantSleepType, WantSleepAction, false);
WantSleepSequence = Single.MinValue;
WantSleepSequence = double.MinValue;
}
}
public void DoThreeJump(float beat, bool doSound = true)
public void DoThreeJump(double beat, bool doSound = true)
{
Mako.ScheduleJump(beat);
if (doSound)
@ -188,7 +188,7 @@ namespace HeavenStudio.Games
});
}
public static void WarnThreeJump(float beat)
public static void WarnThreeJump(double beat)
{
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("pajamaParty/three1", beat),
@ -198,7 +198,7 @@ namespace HeavenStudio.Games
WantThreeJump = beat;
}
public void DoFiveJump(float beat, bool doSound = true)
public void DoFiveJump(double beat, bool doSound = true)
{
Mako.ScheduleJump(beat);
if (doSound)
@ -220,7 +220,7 @@ namespace HeavenStudio.Games
});
}
public static void WarnFiveJump(float beat)
public static void WarnFiveJump(double beat)
{
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("pajamaParty/five1", beat),
@ -232,7 +232,7 @@ namespace HeavenStudio.Games
WantFiveJump = beat;
}
public void DoThrowSequence(float beat, bool doSound = true)
public void DoThrowSequence(double beat, bool doSound = true)
{
Mako.ScheduleThrow(beat);
if (doSound)
@ -245,13 +245,13 @@ namespace HeavenStudio.Games
});
}
public static void WarnThrowSequence(float beat)
public static void WarnThrowSequence(double beat)
{
PlayThrowSequenceSound(beat, true);
WantThrowSequence = beat;
}
public static void PlayThrowSequenceSound(float beat, bool force = false)
public static void PlayThrowSequenceSound(double beat, bool force = false)
{
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("pajamaParty/throw1", beat),
@ -265,7 +265,7 @@ namespace HeavenStudio.Games
}, forcePlay: force);
}
public void DoSleepSequence(float beat, bool alt = false, int action = (int) PajamaParty.SleepType.Normal, bool doSound = true)
public void DoSleepSequence(double beat, bool alt = false, int action = (int) PajamaParty.SleepType.Normal, bool doSound = true)
{
var cond = Conductor.instance;
Mako.StartSleepSequence(beat, alt, action);
@ -280,7 +280,7 @@ namespace HeavenStudio.Games
});
}
public static void WarnSleepSequence(float beat, bool alt = false, int action = (int) PajamaParty.SleepType.Normal)
public static void WarnSleepSequence(double beat, bool alt = false, int action = (int) PajamaParty.SleepType.Normal)
{
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("pajamaParty/siesta1", beat),
@ -299,7 +299,7 @@ namespace HeavenStudio.Games
Bed.GetComponent<Animator>().Play("BedImpact", -1, 0);
}
public void JumpRow(int row, float beat, int alt = 1)
public void JumpRow(int row, double beat, int alt = 1)
{
if (row > 4 || row < 0)
{
@ -314,7 +314,7 @@ namespace HeavenStudio.Games
}
}
public void JumpCol(int col, float beat, int alt = 1)
public void JumpCol(int col, double beat, int alt = 1)
{
if (col > 4 || col < 0)
{
@ -329,7 +329,7 @@ namespace HeavenStudio.Games
}
}
public void MonkeyCharge(float beat)
public void MonkeyCharge(double beat)
{
foreach (CtrPillowMonkey monkey in monkeys)
{
@ -340,7 +340,7 @@ namespace HeavenStudio.Games
}
}
public void MonkeyThrow(float beat)
public void MonkeyThrow(double beat)
{
foreach (CtrPillowMonkey monkey in monkeys)
{
@ -351,7 +351,7 @@ namespace HeavenStudio.Games
}
}
public void MonkeySleep(float beat, int action)
public void MonkeySleep(double beat, int action)
{
foreach (CtrPillowMonkey monkey in monkeys)
{