mirror of
https://github.com/RHeavenStudio/HeavenStudio.git
synced 2025-06-12 19:57:38 +02:00
* add Jukebox library todo: - saving / loading of new format - inferrence of unknown data like past versions - move the temporary float casts to proper use of double - make sound related functions take double for timing - inform people that the Jukebox sound player was renamed to SoundByte lol * make sound, input scheduling, and super curve use double precision * successfully load charts * editor works again v1 riqs can be saved and loaded * first tempo and volume markers are unmovable fix loading of charts' easing values * use gsync / freesync * update Jukebox refs to SoundByte * game events use double part 1 Air Rally - Glee Club converted * don't load song if chart load fails * finish conversion of all minigames * remove editor waveform toggle * timeline now respects added song offset length clear cache files on app close prepped notes for dsp sync * update timeline length when offset changed * update to latest Jukebox * make error panel object in global game manager * improve conductor music scheduling * added error message box fix first game events sometimes not playing
This commit is contained in:
@ -16,7 +16,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
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public GameObject Projectile_Root;
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public Animator anim;
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float startJumpTime = Single.MinValue;
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double startJumpTime = double.MinValue;
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float jumpLength = 0;
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float jumpHeight = 0;
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bool jumpNg = false;
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@ -27,7 +27,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
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private bool charging = false;
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private bool canCharge = true;
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float startThrowTime = Single.MinValue;
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double startThrowTime = double.MinValue;
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float throwLength = 0;
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float throwHeight = 0;
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// true = throw, false = dropped ("Out")
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@ -51,8 +51,8 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
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if (PlayerInput.Pressed() && canJump && !PajamaParty.instance.IsExpectingInputNow(InputType.STANDARD_DOWN))
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{
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Jukebox.PlayOneShot("miss");
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PlayerJump(cond.songPositionInBeats, true, false);
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SoundByte.PlayOneShot("miss");
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PlayerJump(cond.songPositionInBeatsAsDouble, true, false);
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PajamaParty.instance.ScoreMiss();
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}
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if (PlayerInput.AltPressed() && canCharge)
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@ -61,8 +61,8 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
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}
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if (PlayerInput.AltPressedUp() && charging && !PajamaParty.instance.IsExpectingInputNow(InputType.STANDARD_ALT_UP))
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{
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Jukebox.PlayOneShot("miss");
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EndCharge(cond.songPositionInBeats, false, false);
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SoundByte.PlayOneShot("miss");
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EndCharge(cond.songPositionInBeatsAsDouble, false, false);
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PajamaParty.instance.ScoreMiss();
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}
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@ -94,7 +94,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
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anim.DoScaledAnimationAsync("MakoLand");
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jumpNg = false;
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}
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startJumpTime = Single.MinValue;
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startJumpTime = double.MinValue;
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Player.transform.localPosition = new Vector3(0, 0);
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Shadow.transform.localScale = new Vector3(1.65f, 1f, 1f);
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}
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@ -118,7 +118,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
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}
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else
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{
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startThrowTime = Single.MinValue;
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startThrowTime = double.MinValue;
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Projectile_Root.transform.localPosition = new Vector3(0, 0);
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if (hasThrown)
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{
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@ -133,7 +133,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
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anim.DoUnscaledAnimation("MakoCatch");
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}
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//TODO: change when locales are a thing
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Jukebox.PlayOneShotGame("pajamaParty/catch" + UnityEngine.Random.Range(0, 2)); //bruh
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SoundByte.PlayOneShotGame("pajamaParty/catch" + UnityEngine.Random.Range(0, 2)); //bruh
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Projectile.SetActive(false);
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hasThrown = false;
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@ -145,7 +145,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
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}
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}
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public void ProjectileThrow(float beat, bool drop = false, bool ng = false)
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public void ProjectileThrow(double beat, bool drop = false, bool ng = false)
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{
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throwNg = ng;
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Projectile.SetActive(true);
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@ -165,7 +165,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
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}
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}
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public void PlayerJump(float beat, bool pressout = false, bool ng = false)
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public void PlayerJump(double beat, bool pressout = false, bool ng = false)
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{
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startJumpTime = beat;
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canCharge = false;
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@ -184,7 +184,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
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charging = true;
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}
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public void EndCharge(float beat, bool hit = true, bool ng = false)
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public void EndCharge(double beat, bool hit = true, bool ng = false)
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{
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ProjectileThrow(beat, !hit, ng);
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var cond = Conductor.instance;
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@ -201,7 +201,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
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beat + 0.5f,
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delegate {
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anim.DoScaledAnimationAsync("MakoPickUp");
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Jukebox.PlayOneShotGame("pajamaParty/catch" + UnityEngine.Random.Range(0, 2)); //bruh
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SoundByte.PlayOneShotGame("pajamaParty/catch" + UnityEngine.Random.Range(0, 2)); //bruh
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Projectile.SetActive(false);
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canCharge = true;
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canJump = true;
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@ -211,7 +211,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
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}
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}
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public void PlayerThrough(float beat)
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public void PlayerThrough(double beat)
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{
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var cond = Conductor.instance;
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anim.DoScaledAnimationAsync("MakoThrough", 0.5f);
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@ -231,7 +231,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
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}
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// jumping cues (timings for both are the same)
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public void ScheduleJump(float beat)
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public void ScheduleJump(double beat)
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{
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PajamaParty.instance.ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, JumpJustOrNg, JumpThrough, JumpOut);
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}
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@ -243,13 +243,13 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
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var cond = Conductor.instance;
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if (state <= -1f || state >= 1f)
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{
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Jukebox.PlayOneShot("miss");
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PlayerJump(cond.songPositionInBeats, false, true);
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SoundByte.PlayOneShot("miss");
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PlayerJump(cond.songPositionInBeatsAsDouble, false, true);
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}
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else
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{
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Jukebox.PlayOneShotGame("pajamaParty/jumpJust");
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PlayerJump(cond.songPositionInBeats, false, false);
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SoundByte.PlayOneShotGame("pajamaParty/jumpJust");
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PlayerJump(cond.songPositionInBeatsAsDouble, false, false);
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}
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caller.CanHit(false);
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}
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@ -262,13 +262,13 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
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if (canJump)
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{
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var cond = Conductor.instance;
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PlayerThrough(cond.songPositionInBeats);
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PlayerThrough(cond.songPositionInBeatsAsDouble);
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}
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}
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//////
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// throw cue
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public void ScheduleThrow(float beat)
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public void ScheduleThrow(double beat)
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{
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PajamaParty.instance.ScheduleInput(beat, 2f, InputType.STANDARD_ALT_DOWN, ChargeJustOrNg, ThrowThrough, JumpOut);
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PajamaParty.instance.ScheduleInput(beat, 3f, InputType.STANDARD_ALT_UP, ThrowJustOrNg, ThrowThrough, JumpOut);
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@ -277,7 +277,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
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public void ChargeJustOrNg(PlayerActionEvent caller, float state) {
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StartCharge();
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throwNg = (state <= -1f || state >= 1f);
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Jukebox.PlayOneShotGame("pajamaParty/throw4");
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SoundByte.PlayOneShotGame("pajamaParty/throw4");
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}
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public void ThrowJustOrNg(PlayerActionEvent caller, float state)
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@ -287,13 +287,13 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
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var cond = Conductor.instance;
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if (state <= -1f || state >= 1f)
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{
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Jukebox.PlayOneShot("miss");
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EndCharge(cond.songPositionInBeats, true, true);
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SoundByte.PlayOneShot("miss");
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EndCharge(cond.songPositionInBeatsAsDouble, true, true);
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}
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else
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{
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Jukebox.PlayOneShotGame("pajamaParty/throw5");
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EndCharge(cond.songPositionInBeats, true, (throwNg || false));
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SoundByte.PlayOneShotGame("pajamaParty/throw5");
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EndCharge(cond.songPositionInBeatsAsDouble, true, (throwNg || false));
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}
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caller.CanHit(false);
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}
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@ -304,13 +304,13 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
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if (canCharge)
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{
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var cond = Conductor.instance;
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PlayerThrough(cond.songPositionInBeats);
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PlayerThrough(cond.songPositionInBeatsAsDouble);
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}
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}
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//
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// sleep cue
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public void StartSleepSequence(float beat, bool alt, int action)
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public void StartSleepSequence(double beat, bool alt, int action)
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{
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if (hasJumped)
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{
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@ -318,12 +318,12 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
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PajamaParty.instance.DoBedImpact();
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jumpNg = false;
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}
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startJumpTime = Single.MinValue;
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startJumpTime = double.MinValue;
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Player.transform.localPosition = new Vector3(0, 0);
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Shadow.transform.localScale = new Vector3(1.65f, 1f, 1f);
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Projectile.GetComponent<Animator>().Play("NoPose", -1, 0);
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startThrowTime = Single.MinValue;
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startThrowTime = double.MinValue;
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Projectile_Root.transform.localPosition = new Vector3(0, 0);
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Projectile.transform.rotation = Quaternion.Euler(0, 0, 0);
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if (hasThrown)
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@ -347,7 +347,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
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anim.DoScaledAnimationAsync("MakoLand");
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}
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startJumpTime = Single.MinValue;
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startJumpTime = double.MinValue;
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Player.transform.localPosition = new Vector3(0, 0);
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Shadow.transform.localScale = new Vector3(1.65f, 1f, 1f);
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@ -400,7 +400,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
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anim.DoUnscaledAnimation("MakoSleepNg");
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else
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{
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Jukebox.PlayOneShotGame("pajamaParty/siesta4");
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SoundByte.PlayOneShotGame("pajamaParty/siesta4");
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anim.DoScaledAnimationAsync("MakoSleepJust");
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if (!longSleep)
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@ -411,7 +411,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
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caller.startBeat + 7f,
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delegate {
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anim.DoScaledAnimationAsync("MakoAwake");
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Jukebox.PlayOneShotGame("pajamaParty/siestaDone");
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SoundByte.PlayOneShotGame("pajamaParty/siestaDone");
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}
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),
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});
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@ -438,7 +438,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
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if (canSleep)
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{
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anim.DoScaledAnimationAsync("MakoSleepOut", 0.5f);
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Jukebox.PlayOneShotGame("pajamaParty/siestaBad");
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SoundByte.PlayOneShotGame("pajamaParty/siestaBad");
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caller.CanHit(false);
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canSleep = false;
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}
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