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https://github.com/RHeavenStudio/HeavenStudio.git
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* add Jukebox library todo: - saving / loading of new format - inferrence of unknown data like past versions - move the temporary float casts to proper use of double - make sound related functions take double for timing - inform people that the Jukebox sound player was renamed to SoundByte lol * make sound, input scheduling, and super curve use double precision * successfully load charts * editor works again v1 riqs can be saved and loaded * first tempo and volume markers are unmovable fix loading of charts' easing values * use gsync / freesync * update Jukebox refs to SoundByte * game events use double part 1 Air Rally - Glee Club converted * don't load song if chart load fails * finish conversion of all minigames * remove editor waveform toggle * timeline now respects added song offset length clear cache files on app close prepped notes for dsp sync * update timeline length when offset changed * update to latest Jukebox * make error panel object in global game manager * improve conductor music scheduling * added error message box fix first game events sometimes not playing
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@ -19,14 +19,14 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
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public int row;
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public int col;
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float startJumpTime = Single.MinValue;
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double startJumpTime = double.MinValue;
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float jumpLength = 1f;
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float jumpHeight = 4f;
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int jumpAlt;
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private bool hasJumped = false;
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float startThrowTime = Single.MinValue;
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double startThrowTime = double.MinValue;
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float throwLength = 4f;
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float throwHeight = 12f;
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private bool hasThrown = false;
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@ -73,7 +73,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
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Monkey.transform.rotation = Quaternion.Euler(0, 0, 0);
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jumpAlt = 0;
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}
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startJumpTime = Single.MinValue;
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startJumpTime = double.MinValue;
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Monkey.transform.localPosition = new Vector3(0, 0);
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Shadow.transform.localScale = new Vector3(1.2f, 0.8f, 1f);
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}
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@ -90,7 +90,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
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}
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else
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{
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startThrowTime = Single.MinValue;
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startThrowTime = double.MinValue;
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if (hasThrown)
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{
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Projectile.transform.localPosition = new Vector3(0, 0);
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@ -102,7 +102,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
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}
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}
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public void Jump(float beat, int alt = 1)
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public void Jump(double beat, int alt = 1)
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{
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startJumpTime = beat;
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jumpAlt = 0;
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@ -112,22 +112,22 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
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}
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}
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public void Charge(float beat)
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public void Charge(double beat)
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{
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anim.DoUnscaledAnimation("MonkeyReady");
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}
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public void Throw(float beat)
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public void Throw(double beat)
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{
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anim.DoUnscaledAnimation("MonkeyThrow");
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startThrowTime = beat;
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Projectile.SetActive(true);
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}
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public void ReadySleep(float beat, int action)
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public void ReadySleep(double beat, int action)
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{
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var cond = Conductor.instance;
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startThrowTime = Single.MinValue;
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startThrowTime = double.MinValue;
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Projectile.transform.localPosition = new Vector3(0, 0);
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Projectile.transform.rotation = Quaternion.Euler(0, 0, 0);
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if (hasThrown)
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@ -136,7 +136,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
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hasThrown = false;
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}
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startJumpTime = Single.MinValue;
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startJumpTime = double.MinValue;
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Monkey.transform.localPosition = new Vector3(0, 0);
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Shadow.transform.localScale = new Vector3(1.2f, 0.8f, 1f);
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