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* add Jukebox library todo: - saving / loading of new format - inferrence of unknown data like past versions - move the temporary float casts to proper use of double - make sound related functions take double for timing - inform people that the Jukebox sound player was renamed to SoundByte lol * make sound, input scheduling, and super curve use double precision * successfully load charts * editor works again v1 riqs can be saved and loaded * first tempo and volume markers are unmovable fix loading of charts' easing values * use gsync / freesync * update Jukebox refs to SoundByte * game events use double part 1 Air Rally - Glee Club converted * don't load song if chart load fails * finish conversion of all minigames * remove editor waveform toggle * timeline now respects added song offset length clear cache files on app close prepped notes for dsp sync * update timeline length when offset changed * update to latest Jukebox * make error panel object in global game manager * improve conductor music scheduling * added error message box fix first game events sometimes not playing
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@ -49,7 +49,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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}
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public void SetNoriMode(float fromBeat, int mode, int startingNori = 0)
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public void SetNoriMode(double fromBeat, int mode, int startingNori = 0)
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{
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float scaleFactor = 0f;
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//clear all children of the holder
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@ -143,7 +143,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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if (KarateMan.instance.NoriPerformance >= 0.6f && oldNori / MaxNori < 0.6f && !playedJust)
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{
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playedJust = true;
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Jukebox.PlayOneShotGame("karateman/nori_just");
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SoundByte.PlayOneShotGame("karateman/nori_just");
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}
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UpdateHeartColours();
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}
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@ -182,7 +182,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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if (KarateMan.instance.NoriPerformance < 0.6f && oldNori / MaxNori >= 0.6f)
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{
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playedJust = false;
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Jukebox.PlayOneShotGame("karateman/nori_ng");
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SoundByte.PlayOneShotGame("karateman/nori_ng");
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}
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UpdateHeartColours();
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}
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@ -194,7 +194,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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if (noriMode == (int) KarateMan.NoriMode.Tengoku)
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{
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if (Nori >= MaxNori)
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Jukebox.PlayOneShotGame("karateman/nori_through");
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SoundByte.PlayOneShotGame("karateman/nori_through");
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playedJust = false;
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Nori = 0;
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foreach (Animator anim in NoriHeartAnimators)
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