Integration of Jukebox Library (#451) (#457)

* add Jukebox library

todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol

* make sound, input scheduling, and super curve use double precision

* successfully load charts

* editor works again

v1 riqs can be saved and loaded

* first tempo and volume markers are unmovable

fix loading of charts' easing values

* use gsync / freesync

* update Jukebox refs to SoundByte

* game events use double part 1

Air Rally - Glee Club converted

* don't load song if chart load fails

* finish conversion of all minigames

* remove editor waveform toggle

* timeline now respects added song offset length

clear cache files on app close
prepped notes for dsp sync

* update timeline length when offset changed

* update to latest Jukebox

* make error panel object in global game manager

* improve conductor music scheduling

* added error message box

fix first game events sometimes not playing
This commit is contained in:
minenice55
2023-06-10 15:17:06 -04:00
committed by GitHub
parent b7afd697ce
commit b1fab52ad9
176 changed files with 4868 additions and 3013 deletions

View File

@ -49,7 +49,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
}
public void SetNoriMode(float fromBeat, int mode, int startingNori = 0)
public void SetNoriMode(double fromBeat, int mode, int startingNori = 0)
{
float scaleFactor = 0f;
//clear all children of the holder
@ -143,7 +143,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
if (KarateMan.instance.NoriPerformance >= 0.6f && oldNori / MaxNori < 0.6f && !playedJust)
{
playedJust = true;
Jukebox.PlayOneShotGame("karateman/nori_just");
SoundByte.PlayOneShotGame("karateman/nori_just");
}
UpdateHeartColours();
}
@ -182,7 +182,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
if (KarateMan.instance.NoriPerformance < 0.6f && oldNori / MaxNori >= 0.6f)
{
playedJust = false;
Jukebox.PlayOneShotGame("karateman/nori_ng");
SoundByte.PlayOneShotGame("karateman/nori_ng");
}
UpdateHeartColours();
}
@ -194,7 +194,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
if (noriMode == (int) KarateMan.NoriMode.Tengoku)
{
if (Nori >= MaxNori)
Jukebox.PlayOneShotGame("karateman/nori_through");
SoundByte.PlayOneShotGame("karateman/nori_through");
playedJust = false;
Nori = 0;
foreach (Animator anim in NoriHeartAnimators)