Integration of Jukebox Library (#451) (#457)

* add Jukebox library

todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol

* make sound, input scheduling, and super curve use double precision

* successfully load charts

* editor works again

v1 riqs can be saved and loaded

* first tempo and volume markers are unmovable

fix loading of charts' easing values

* use gsync / freesync

* update Jukebox refs to SoundByte

* game events use double part 1

Air Rally - Glee Club converted

* don't load song if chart load fails

* finish conversion of all minigames

* remove editor waveform toggle

* timeline now respects added song offset length

clear cache files on app close
prepped notes for dsp sync

* update timeline length when offset changed

* update to latest Jukebox

* make error panel object in global game manager

* improve conductor music scheduling

* added error message box

fix first game events sometimes not playing
This commit is contained in:
minenice55
2023-06-10 15:17:06 -04:00
committed by GitHub
parent b7afd697ce
commit b1fab52ad9
176 changed files with 4868 additions and 3013 deletions

View File

@ -5,6 +5,8 @@ using UnityEngine.UI;
using TMPro;
using HeavenStudio.TextboxUtilities;
using Jukebox;
using Jukebox.Legacy;
namespace HeavenStudio.Games.Global
{
@ -27,10 +29,10 @@ namespace HeavenStudio.Games.Global
Bottom,
}
private List<DynamicBeatmap.DynamicEntity> textboxEvents = new List<DynamicBeatmap.DynamicEntity>();
private List<DynamicBeatmap.DynamicEntity> openCaptionsEvents = new List<DynamicBeatmap.DynamicEntity>();
private List<DynamicBeatmap.DynamicEntity> idolEvents = new List<DynamicBeatmap.DynamicEntity>();
private List<DynamicBeatmap.DynamicEntity> closedCaptionsEvents = new List<DynamicBeatmap.DynamicEntity>();
private List<RiqEntity> textboxEvents = new List<RiqEntity>();
private List<RiqEntity> openCaptionsEvents = new List<RiqEntity>();
private List<RiqEntity> idolEvents = new List<RiqEntity>();
private List<RiqEntity> closedCaptionsEvents = new List<RiqEntity>();
public static Textbox instance { get; private set; }
@ -83,7 +85,7 @@ namespace HeavenStudio.Games.Global
UpdateClosedCaptionsDisplay();
}
public void OnBeatChanged(float beat)
public void OnBeatChanged(double beat)
{
TextboxEnabler.SetActive(false);
OpenCaptionsEnabler.SetActive(false);