Integration of Jukebox Library (#451) (#457)

* add Jukebox library

todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol

* make sound, input scheduling, and super curve use double precision

* successfully load charts

* editor works again

v1 riqs can be saved and loaded

* first tempo and volume markers are unmovable

fix loading of charts' easing values

* use gsync / freesync

* update Jukebox refs to SoundByte

* game events use double part 1

Air Rally - Glee Club converted

* don't load song if chart load fails

* finish conversion of all minigames

* remove editor waveform toggle

* timeline now respects added song offset length

clear cache files on app close
prepped notes for dsp sync

* update timeline length when offset changed

* update to latest Jukebox

* make error panel object in global game manager

* improve conductor music scheduling

* added error message box

fix first game events sometimes not playing
This commit is contained in:
minenice55
2023-06-10 15:17:06 -04:00
committed by GitHub
parent b7afd697ce
commit b1fab52ad9
176 changed files with 4868 additions and 3013 deletions

View File

@ -13,7 +13,7 @@ namespace HeavenStudio.Games.Scripts_ForkLifter
ForkLifter game;
private Animator anim;
public float startBeat;
public double startBeat;
public int type;
@ -25,8 +25,8 @@ namespace HeavenStudio.Games.Scripts_ForkLifter
// SCHEDULING zoom sound so it lines up with when it meets the fork.
var currentDspTime = AudioSettings.dspTime;
var cond = Conductor.instance;
var zoomStartTime = currentDspTime + (double)(cond.pitchedSecPerBeat * 2) - 0.317;
Jukebox.PlayOneShotScheduledGame("forkLifter/zoomFast", (double)zoomStartTime);
var zoomStartTime = currentDspTime + (cond.pitchedSecPerBeatAsDouble * 2) - 0.317;
SoundByte.PlayOneShotScheduledGame("forkLifter/zoomFast", zoomStartTime);
GetComponentInChildren<SpriteRenderer>().sprite = game.peaSprites[type];
@ -91,7 +91,7 @@ namespace HeavenStudio.Games.Scripts_ForkLifter
ForkLifterPlayer.instance.FastEffectHit(type);
Jukebox.PlayOneShotGame("forkLifter/stab");
SoundByte.PlayOneShotGame("forkLifter/stab");
ForkLifterPlayer.instance.currentPerfectPeasOnFork++;
@ -136,7 +136,7 @@ namespace HeavenStudio.Games.Scripts_ForkLifter
ForkLifterPlayer.instance.FastEffectHit(type);
Jukebox.PlayOneShot("miss");
SoundByte.PlayOneShot("miss");
ForkLifterPlayer.instance.currentEarlyPeasOnFork++;
@ -167,7 +167,7 @@ namespace HeavenStudio.Games.Scripts_ForkLifter
ForkLifterPlayer.instance.FastEffectHit(type);
Jukebox.PlayOneShot("miss");
SoundByte.PlayOneShot("miss");
ForkLifterPlayer.instance.currentLatePeasOnFork++;
Destroy(this.gameObject);
@ -198,7 +198,7 @@ namespace HeavenStudio.Games.Scripts_ForkLifter
private void Miss(PlayerActionEvent caller)
{
Jukebox.PlayOneShot("forkLifter/disappointed");
SoundByte.PlayOneShot("forkLifter/disappointed");
BeatAction.New(game.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(startBeat+ 2.45f, delegate {