mirror of
https://github.com/RHeavenStudio/HeavenStudio.git
synced 2025-06-12 10:37:37 +02:00
* add Jukebox library todo: - saving / loading of new format - inferrence of unknown data like past versions - move the temporary float casts to proper use of double - make sound related functions take double for timing - inform people that the Jukebox sound player was renamed to SoundByte lol * make sound, input scheduling, and super curve use double precision * successfully load charts * editor works again v1 riqs can be saved and loaded * first tempo and volume markers are unmovable fix loading of charts' easing values * use gsync / freesync * update Jukebox refs to SoundByte * game events use double part 1 Air Rally - Glee Club converted * don't load song if chart load fails * finish conversion of all minigames * remove editor waveform toggle * timeline now respects added song offset length clear cache files on app close prepped notes for dsp sync * update timeline length when offset changed * update to latest Jukebox * make error panel object in global game manager * improve conductor music scheduling * added error message box fix first game events sometimes not playing
This commit is contained in:
@ -21,14 +21,14 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
||||
|
||||
[Header("Properties")]
|
||||
[NonSerialized] public bool player = false;
|
||||
public float jumpStartTime = Single.MinValue;
|
||||
public double jumpStartTime = double.MinValue;
|
||||
bool stopBeat = false;
|
||||
bool stopCharge = false;
|
||||
bool hasJumped = false;
|
||||
|
||||
float clappingStartTime = Single.MinValue;
|
||||
double clappingStartTime = double.MinValue;
|
||||
|
||||
public void AddHit(float beat, int type = 0)
|
||||
public void AddHit(double beat, int type = 0)
|
||||
{
|
||||
if (player)
|
||||
{
|
||||
@ -114,7 +114,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
||||
}
|
||||
if (PlayerInput.Pressing())
|
||||
{
|
||||
if (clappingStartTime != Single.MinValue && cond.songPositionInBeats > clappingStartTime + 2f && !stopCharge)
|
||||
if (clappingStartTime != double.MinValue && cond.songPositionInBeatsAsDouble > clappingStartTime + 2f && !stopCharge)
|
||||
{
|
||||
animator.speed = 1f;
|
||||
animator.Play("FanClapCharge", -1, 0);
|
||||
@ -123,7 +123,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
||||
}
|
||||
if (PlayerInput.PressedUp())
|
||||
{
|
||||
if (clappingStartTime != Single.MinValue && cond.songPositionInBeats > clappingStartTime + 2f && stopCharge && !FanClub.instance.IsExpectingInputNow(InputType.STANDARD_UP))
|
||||
if (clappingStartTime != double.MinValue && cond.songPositionInBeatsAsDouble > clappingStartTime + 2f && stopCharge && !FanClub.instance.IsExpectingInputNow(InputType.STANDARD_UP))
|
||||
{
|
||||
if (FanClub.instance.JudgementPaused)
|
||||
{
|
||||
@ -140,13 +140,13 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
||||
animator.speed = 1f;
|
||||
animator.Play("FanFree", -1, 0);
|
||||
stopBeat = false;
|
||||
clappingStartTime = Single.MinValue;
|
||||
clappingStartTime = double.MinValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
float jumpPos = cond.GetPositionFromBeat(jumpStartTime, 1f);
|
||||
if (cond.songPositionInBeats >= jumpStartTime && cond.songPositionInBeats < jumpStartTime + 1f)
|
||||
if (cond.songPositionInBeatsAsDouble >= jumpStartTime && cond.songPositionInBeatsAsDouble < jumpStartTime + 1f)
|
||||
{
|
||||
hasJumped = true;
|
||||
float yMul = jumpPos * 2f - 1f;
|
||||
@ -161,7 +161,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
||||
shadow.transform.localScale = new Vector3(1.4f, 1.4f, 1f);
|
||||
if (hasJumped)
|
||||
{
|
||||
Jukebox.PlayOneShotGame("fanClub/landing_impact", pitch: UnityEngine.Random.Range(0.95f, 1f), volume: 1f/4);
|
||||
SoundByte.PlayOneShotGame("fanClub/landing_impact", pitch: UnityEngine.Random.Range(0.95f, 1f), volume: 1f/4);
|
||||
if (player)
|
||||
{
|
||||
animator.Play("FanPrepare", -1, 0);
|
||||
@ -191,14 +191,14 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
||||
jumpStartTime = -99f;
|
||||
animator.speed = 1f;
|
||||
animator.Play("FanClap", -1, 0);
|
||||
Jukebox.PlayOneShotGame("fanClub/play_clap");
|
||||
Jukebox.PlayOneShotGame("fanClub/crap_impact");
|
||||
clappingStartTime = cond.songPositionInBeats;
|
||||
SoundByte.PlayOneShotGame("fanClub/play_clap");
|
||||
SoundByte.PlayOneShotGame("fanClub/crap_impact");
|
||||
clappingStartTime = cond.songPositionInBeatsAsDouble;
|
||||
|
||||
if (doCharge)
|
||||
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(cond.songPositionInBeats + 0.1f, delegate {
|
||||
new BeatAction.Action(cond.songPositionInBeatsAsDouble + 0.1f, delegate {
|
||||
if (PlayerInput.Pressing() || autoplayRelease > 0f)
|
||||
{
|
||||
animator.Play("FanClapCharge", -1, 0);
|
||||
@ -211,7 +211,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
||||
{
|
||||
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(cond.songPositionInBeats + autoplayRelease, delegate {
|
||||
new BeatAction.Action(cond.songPositionInBeatsAsDouble + autoplayRelease, delegate {
|
||||
animator.Play("FanFree", -1, 0);
|
||||
stopBeat = false;
|
||||
}),
|
||||
@ -229,16 +229,16 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
||||
|
||||
var cond = Conductor.instance;
|
||||
animator.Play("FanJump", -1, 0);
|
||||
Jukebox.PlayOneShotGame("fanClub/play_jump");
|
||||
jumpStartTime = cond.songPositionInBeats;
|
||||
clappingStartTime = Single.MinValue;
|
||||
SoundByte.PlayOneShotGame("fanClub/play_jump");
|
||||
jumpStartTime = cond.songPositionInBeatsAsDouble;
|
||||
clappingStartTime = double.MinValue;
|
||||
stopCharge = false;
|
||||
}
|
||||
|
||||
public bool IsJumping()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
return (cond.songPositionInBeats >= jumpStartTime && cond.songPositionInBeats < jumpStartTime + 1f);
|
||||
return (cond.songPositionInBeatsAsDouble >= jumpStartTime && cond.songPositionInBeatsAsDouble < jumpStartTime + 1f);
|
||||
}
|
||||
|
||||
public void Bop()
|
||||
|
Reference in New Issue
Block a user