Integration of Jukebox Library (#451) (#457)

* add Jukebox library

todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol

* make sound, input scheduling, and super curve use double precision

* successfully load charts

* editor works again

v1 riqs can be saved and loaded

* first tempo and volume markers are unmovable

fix loading of charts' easing values

* use gsync / freesync

* update Jukebox refs to SoundByte

* game events use double part 1

Air Rally - Glee Club converted

* don't load song if chart load fails

* finish conversion of all minigames

* remove editor waveform toggle

* timeline now respects added song offset length

clear cache files on app close
prepped notes for dsp sync

* update timeline length when offset changed

* update to latest Jukebox

* make error panel object in global game manager

* improve conductor music scheduling

* added error message box

fix first game events sometimes not playing
This commit is contained in:
minenice55
2023-06-10 15:17:06 -04:00
committed by GitHub
parent b7afd697ce
commit b1fab52ad9
176 changed files with 4868 additions and 3013 deletions

View File

@ -107,7 +107,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
missed = false;
shouldBeHolding = true;
Jukebox.PlayOneShotGame("djSchool/recordStop");
SoundByte.PlayOneShotGame("djSchool/recordStop");
anim.DoScaledAnimationAsync("Hold", 0.5f);
tableAnim.DoScaledAnimationAsync("Student_Turntable_StartHold", 0.5f);
@ -124,7 +124,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
//isHolding = true;
if (canBoo)
{
Sound booSound = Jukebox.PlayOneShotGame("djSchool/boo", -1, 1, 0.8f);
Sound booSound = SoundByte.PlayOneShotGame("djSchool/boo", -1, 1, 0.8f);
CancelInvoke();
canBoo = false;
Invoke("EnableBoo", booSound.clip.length);
@ -145,7 +145,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
missed = true;
Jukebox.PlayOneShotGame("djSchool/recordStop");
SoundByte.PlayOneShotGame("djSchool/recordStop");
anim.DoScaledAnimationAsync("Hold", 0.5f);
tableAnim.DoScaledAnimationAsync("Student_Turntable_StartHold", 0.5f);
@ -170,7 +170,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
anim.DoScaledAnimationAsync("Unhold", 0.5f);
if (canBoo)
{
Sound booSound = Jukebox.PlayOneShotGame("djSchool/boo", -1, 1, 0.8f);
Sound booSound = SoundByte.PlayOneShotGame("djSchool/boo", -1, 1, 0.8f);
CancelInvoke();
canBoo = false;
Invoke("EnableBoo", booSound.clip.length);
@ -190,7 +190,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
public void OnHitSwipeCheer(PlayerActionEvent caller, float beat)
{
OnHitSwipe(caller, beat);
Jukebox.PlayOneShotGame("djSchool/cheer", caller.timer + caller.startBeat + 1f, 1, 0.8f);
SoundByte.PlayOneShotGame("djSchool/cheer", caller.timer + caller.startBeat + 1f, 1, 0.8f);
}
public void OnHitSwipe(PlayerActionEvent caller, float beat)
{
@ -202,7 +202,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
missed = false;
shouldBeHolding = false;
Jukebox.PlayOneShotGame("djSchool/recordSwipe");
SoundByte.PlayOneShotGame("djSchool/recordSwipe");
FlashFX(false);
swiping = true;
@ -225,7 +225,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
else
{
OnMissSwipeForPlayerInput(caller.timer + caller.startBeat + 1f);
Jukebox.PlayOneShotGame("djSchool/recordSwipe");
SoundByte.PlayOneShotGame("djSchool/recordSwipe");
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { anim.Play("Swipe", 0, 0); }),
@ -249,7 +249,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
if (canBoo)
{
Sound booSound = Jukebox.PlayOneShotGame("djSchool/boo", caller.timer + caller.startBeat + 1f, 1, 0.8f);
Sound booSound = SoundByte.PlayOneShotGame("djSchool/boo", caller.timer + caller.startBeat + 1f, 1, 0.8f);
CancelInvoke();
canBoo = false;
Invoke("EnableBoo", booSound.clip.length);
@ -268,7 +268,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
});
}
public void OnMissSwipeForPlayerInput(float beat)
public void OnMissSwipeForPlayerInput(double beat)
{
isHolding = false;