Integration of Jukebox Library (#451) (#457)

* add Jukebox library

todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol

* make sound, input scheduling, and super curve use double precision

* successfully load charts

* editor works again

v1 riqs can be saved and loaded

* first tempo and volume markers are unmovable

fix loading of charts' easing values

* use gsync / freesync

* update Jukebox refs to SoundByte

* game events use double part 1

Air Rally - Glee Club converted

* don't load song if chart load fails

* finish conversion of all minigames

* remove editor waveform toggle

* timeline now respects added song offset length

clear cache files on app close
prepped notes for dsp sync

* update timeline length when offset changed

* update to latest Jukebox

* make error panel object in global game manager

* improve conductor music scheduling

* added error message box

fix first game events sometimes not playing
This commit is contained in:
minenice55
2023-06-10 15:17:06 -04:00
committed by GitHub
parent b7afd697ce
commit b1fab52ad9
176 changed files with 4868 additions and 3013 deletions

View File

@ -93,7 +93,7 @@ namespace HeavenStudio.Games
static int rightCrumbAppearThreshold = 15;
static int leftCrumbAppearThreshold = 30;
static int eatenTreats = 0;
float emotionStartBeat;
double emotionStartBeat;
float emotionLength;
string emotionAnimName;
bool crying;
@ -216,7 +216,7 @@ namespace HeavenStudio.Games
}
}
public void SetEmotion(float beat, float length, int emotion)
public void SetEmotion(double beat, float length, int emotion)
{
switch (emotion)
{
@ -270,7 +270,7 @@ namespace HeavenStudio.Games
}
}
public void SpawnTreat(float beat, bool isCake)
public void SpawnTreat(double beat, bool isCake)
{
var objectToSpawn = isCake ? cakeBase : donutBase;
var newTreat = GameObject.Instantiate(objectToSpawn, foodHolder);
@ -281,7 +281,7 @@ namespace HeavenStudio.Games
newTreat.SetActive(true);
Jukebox.PlayOneShotGame(isCake ? "blueBear/cake" : "blueBear/donut");
SoundByte.PlayOneShotGame(isCake ? "blueBear/cake" : "blueBear/donut");
SquashBag(isCake);
}