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* add Jukebox library todo: - saving / loading of new format - inferrence of unknown data like past versions - move the temporary float casts to proper use of double - make sound related functions take double for timing - inform people that the Jukebox sound player was renamed to SoundByte lol * make sound, input scheduling, and super curve use double precision * successfully load charts * editor works again v1 riqs can be saved and loaded * first tempo and volume markers are unmovable fix loading of charts' easing values * use gsync / freesync * update Jukebox refs to SoundByte * game events use double part 1 Air Rally - Glee Club converted * don't load song if chart load fails * finish conversion of all minigames * remove editor waveform toggle * timeline now respects added song offset length clear cache files on app close prepped notes for dsp sync * update timeline length when offset changed * update to latest Jukebox * make error panel object in global game manager * improve conductor music scheduling * added error message box fix first game events sometimes not playing
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@ -93,7 +93,7 @@ namespace HeavenStudio.Games
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static int rightCrumbAppearThreshold = 15;
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static int leftCrumbAppearThreshold = 30;
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static int eatenTreats = 0;
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float emotionStartBeat;
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double emotionStartBeat;
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float emotionLength;
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string emotionAnimName;
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bool crying;
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@ -216,7 +216,7 @@ namespace HeavenStudio.Games
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}
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}
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public void SetEmotion(float beat, float length, int emotion)
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public void SetEmotion(double beat, float length, int emotion)
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{
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switch (emotion)
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{
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@ -270,7 +270,7 @@ namespace HeavenStudio.Games
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}
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}
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public void SpawnTreat(float beat, bool isCake)
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public void SpawnTreat(double beat, bool isCake)
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{
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var objectToSpawn = isCake ? cakeBase : donutBase;
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var newTreat = GameObject.Instantiate(objectToSpawn, foodHolder);
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@ -281,7 +281,7 @@ namespace HeavenStudio.Games
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newTreat.SetActive(true);
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Jukebox.PlayOneShotGame(isCake ? "blueBear/cake" : "blueBear/donut");
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SoundByte.PlayOneShotGame(isCake ? "blueBear/cake" : "blueBear/donut");
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SquashBag(isCake);
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}
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