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* add Jukebox library todo: - saving / loading of new format - inferrence of unknown data like past versions - move the temporary float casts to proper use of double - make sound related functions take double for timing - inform people that the Jukebox sound player was renamed to SoundByte lol * make sound, input scheduling, and super curve use double precision * successfully load charts * editor works again v1 riqs can be saved and loaded * first tempo and volume markers are unmovable fix loading of charts' easing values * use gsync / freesync * update Jukebox refs to SoundByte * game events use double part 1 Air Rally - Glee Club converted * don't load song if chart load fails * finish conversion of all minigames * remove editor waveform toggle * timeline now respects added song offset length clear cache files on app close prepped notes for dsp sync * update timeline length when offset changed * update to latest Jukebox * make error panel object in global game manager * improve conductor music scheduling * added error message box fix first game events sometimes not playing
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@ -26,7 +26,7 @@ namespace HeavenStudio.Util
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this.clips = new List<SequenceClip>(clips);
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}
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public MultiSound Play(float startBeat, params SequenceParams[] args)
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public MultiSound Play(double startBeat, params SequenceParams[] args)
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{
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List<MultiSound.Sound> sounds = new List<MultiSound.Sound>();
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Dictionary<string, string> paramMaps = new Dictionary<string, string>();
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@ -34,11 +34,11 @@ namespace HeavenStudio.Util
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foreach (SequenceClip clipdat in clips)
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{
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string clip = clipdat.clip;
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float beat = clipdat.beat;
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double beat = clipdat.beat;
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float pitch = clipdat.pitch;
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float volume = clipdat.volume;
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bool looping = clipdat.looping;
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float offset = clipdat.offset;
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double offset = clipdat.offset;
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if (args != null && clipdat.parameters != null && clipdat.parameters.Length > 0)
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{
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paramMaps.Clear();
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