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https://github.com/RHeavenStudio/HeavenStudio.git
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First Contact - Updated Input Manager
Also changed the game icon w/ mask
This commit is contained in:
@ -1,113 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace HeavenStudio.Games.Scripts_FirstContact
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{
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public class AlienFirstContact : PlayerActionObject
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{
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public float createBeat;
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FirstContact game;
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Translator translator;
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bool hasSpoke;
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public float stateBeat;
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public bool prefabHolder;
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bool missed;
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private void Awake()
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{
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game = FirstContact.instance;
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translator = GameObject.Find("Games/firstContact/Translator").GetComponent<Translator>();
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}
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private void Start()
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{
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}
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private void Update()
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{
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if (hasSpoke)
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{
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return;
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}
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stateBeat = Conductor.instance.GetPositionFromMargin(createBeat + game.beatInterval, 1f);
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StateCheck(stateBeat);
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if (PlayerInput.Pressed(true))
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{
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if (state.eligible())
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{
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if (!game.hasMissed)
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{
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Ace();
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}
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else
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{
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Eh();
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}
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}
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else if (state.notPerfect() && game.translatorSpeakCount > 0)
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{
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Eh();
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}
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//else if (stateBeat > Minigame.LateTime() && game.translatorSpeakCount == 0)
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//{
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// //Debug.Log("OW");
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// Miss();
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//}
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}
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if (stateBeat > Minigame.LateTime())
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{
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if (!missed)
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{
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MissNoHit();
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}
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}
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}
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public void Ace()
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{
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translator.successTranslation(true);
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game.isCorrect = true;
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game.translatorSpeakCount++;
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hasSpoke = true;
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missed = false;
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}
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public void Miss()
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{
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translator.successTranslation(false);
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game.isCorrect = false;
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hasSpoke = true;
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missed = false;
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}
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public void MissNoHit()
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{
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game.alienNoHit();
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game.isCorrect = false;
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missed = true;
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game.hasMissed = true;
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}
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public void Eh()
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{
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translator.ehTranslation();
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hasSpoke = true;
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}
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public override void OnAce()
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{
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Ace();
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}
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}
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}
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@ -37,7 +37,7 @@ namespace HeavenStudio.Games.Loaders
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namespace HeavenStudio.Games
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{
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using Scripts_FirstContact;
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//using Scripts_FirstContact;
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public class FirstContact : Minigame
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{
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@ -51,8 +51,8 @@ namespace HeavenStudio.Games
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[Header("Components")]
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[SerializeField] GameObject alien;
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[SerializeField] Translator translator;
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[SerializeField] GameObject alienSpeech;
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[SerializeField] GameObject translator;
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//[SerializeField] GameObject alienSpeech;
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[SerializeField] GameObject dummyHolder;
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[SerializeField] GameObject missionControl;
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[SerializeField] GameObject liveBar;
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@ -65,6 +65,7 @@ namespace HeavenStudio.Games
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//public int version;
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public float lookAtLength = 1f;
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//public enum VersionOfContact
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//{
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// FirstContact,
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@ -87,7 +88,19 @@ namespace HeavenStudio.Games
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private void Awake()
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{
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instance = this;
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translator.Init();
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}
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public void SetIntervalStart(float beat, float interval = 4f)
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{
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if (!intervalStarted)
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{
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//alienSpeakCount = 0;
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//translatorSpeakCount = 0;
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intervalStarted = true;
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}
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//intervalStartBeat = beat;
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beatInterval = interval;
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}
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@ -102,6 +115,19 @@ namespace HeavenStudio.Games
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{
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lastReportedBeat = Mathf.Round(Conductor.instance.songPositionInBeats);
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}
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if(PlayerInput.Pressed() && !IsExpectingInputNow() && !noHitOnce && !isSpeaking)
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{
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Jukebox.PlayOneShotGame("firstContact/" + randomizerLines());
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BeatAction.New(this.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(.5f, delegate { translator.GetComponent<Animator>().Play("translator_speak", 0, 0);}),
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});
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}
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if((PlayerInput.Pressed() && !IsExpectingInputNow() && isSpeaking))
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{
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hasMissed = true;
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}
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}
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//public void versionOfFirstContact(int type)
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@ -141,7 +167,7 @@ namespace HeavenStudio.Games
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//}
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//missionControl.SetActive(false);
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Jukebox.PlayOneShotGame("firstContact/alien");
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++alienSpeakCount;
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var random = Random.Range(0, 2);
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string textToPut = "";
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if(random == 0)
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@ -153,24 +179,26 @@ namespace HeavenStudio.Games
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textToPut = "translator_lookAtAlien_nod";
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}
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ScheduleInput(beat, beatInterval, InputType.STANDARD_DOWN, alienTapping, alienOnMiss, AlienEmpty);
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BeatAction.New(alien, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { alien.GetComponent<Animator>().Play("alien_talk", 0, 0); }),
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new BeatAction.Action(beat, delegate { translator.GetComponent<Animator>().Play(textToPut, 0, 0); }),
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});
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AlienFirstContact a = Instantiate(alienSpeech, dummyHolder.transform).GetComponent<AlienFirstContact>();
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a.GetComponent<AlienFirstContact>().createBeat = beat;
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alienSpeakCount++;
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}
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public void alienTurnOver(float beat)
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{
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//if (!intervalStarted)
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//{
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// SetIntervalStart(beat, beatInterval);
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//}
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if (!intervalStarted)
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{
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SetIntervalStart(beat, beatInterval);
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}
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if (intervalStarted)
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{
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SetIntervalStart(beat, beatInterval);
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}
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Jukebox.PlayOneShotGame("firstContact/turnover");
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@ -184,21 +212,6 @@ namespace HeavenStudio.Games
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isSpeaking = true;
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}
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public void SetIntervalStart(float beat, float interval = 4f)
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{
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if (!intervalStarted)
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{
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alienSpeakCount = 0;
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translatorSpeakCount = 0;
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intervalStarted = true;
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}
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//intervalStartBeat = beat;
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beatInterval = interval;
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}
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public void alienSuccess(float beat)
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{
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//Make this codeblock smaller
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@ -254,20 +267,6 @@ namespace HeavenStudio.Games
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noHitOnce = false;
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}
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public void alienNoHit()
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{
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if (!noHitOnce)
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{
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Jukebox.PlayOneShotGame("firstContact/alienNoHit");
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noHitOnce = true;
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}
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BeatAction.New(alien, new List<BeatAction.Action>()
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{
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new BeatAction.Action(.5f, delegate { alien.GetComponent<Animator>().Play("alien_noHit", 0, 0); }),
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});
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}
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public void missionControlDisplay(float beat, bool stay)
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{
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missionControl.SetActive(true);
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@ -306,6 +305,102 @@ namespace HeavenStudio.Games
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translatorSpeakCount = 0;
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isSpeaking = false;
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}
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public void alienTapping(PlayerActionEvent caller, float beat) //OnHit
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{
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if (!noHitOnce)
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{
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++translatorSpeakCount;
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Jukebox.PlayOneShotGame("firstContact/" + randomizerLines());
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isCorrect = true;
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BeatAction.New(this.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(.5f, delegate { translator.GetComponent<Animator>().Play("translator_speak", 0, 0);}),
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});
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}
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else if (noHitOnce)
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{
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Jukebox.PlayOneShotGame("firstContact/slightlyFail");
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BeatAction.New(this.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(.5f, delegate { translator.GetComponent<Animator>().Play("translator_eh", 0, 0);}),
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});
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}
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}
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public void alienOnMiss(PlayerActionEvent caller) //OnMiss
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{
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if (!noHitOnce)
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{
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Jukebox.PlayOneShotGame("firstContact/alienNoHit");
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noHitOnce = true;
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}
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BeatAction.New(alien, new List<BeatAction.Action>()
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{
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new BeatAction.Action(.5f, delegate { alien.GetComponent<Animator>().Play("alien_noHit", 0, 0); }),
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});
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}
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public void AlienEmpty(PlayerActionEvent caller) //OnEmpty
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{
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//empty
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}
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public int randomizerLines()
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{
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return Random.Range(1, 11);
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}
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//public void alienSuccessTest(PlayerActionEvent caller, float beat)
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//{
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// string[] sfxStrings = { "", "" };
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// string animString = "";
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// float off = 0f;
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// if (alienSpeakCount == translatorSpeakCount)
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// {
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// sfxStrings[0] = "firstContact/success_1";
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// sfxStrings[1] = "firstContact/success_2";
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// animString = "alien_success";
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// off = .15f;
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// }
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// else if(alienSpeakCount != translatorSpeakCount)
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// {
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// sfxStrings[0] = "firstContact/failAlien_1";
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// sfxStrings[1] = "firstContact/failAlien_2";
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// animString = "alien_fail";
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// off = .5f;
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// }
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// string[] sounds = new string[] { sfxStrings[0], sfxStrings[0] };
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// var sound = new MultiSound.Sound[]
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// {
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// new MultiSound.Sound(sounds[0], beat),
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// new MultiSound.Sound(sounds[1], beat + .5f, offset: off)
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// };
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// MultiSound.Play(sound);
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// BeatAction.New(alien, new List<BeatAction.Action>()
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// {
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// new BeatAction.Action(beat, delegate { alien.GetComponent<Animator>().Play(animString, 0, 0); }),
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// new BeatAction.Action(beat + .5f, delegate { alien.GetComponent<Animator>().Play(animString, 0, 0); })
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// });
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// BeatAction.New(translator.gameObject, new List<BeatAction.Action>()
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// {
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// new BeatAction.Action(beat, delegate { translator.GetComponent<Animator>().Play("translator_idle", 0, 0); }),
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// });
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// alienSpeakCount = 0;
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// translatorSpeakCount = 0;
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// isSpeaking = false;
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// hasMissed = false;
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// noHitOnce = false;
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//}
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}
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}
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|
@ -1,70 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
|
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using DG.Tweening;
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using HeavenStudio.Util;
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using Starpelly;
|
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|
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namespace HeavenStudio.Games.Scripts_FirstContact
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{
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public class Translator : PlayerActionObject
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{
|
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public Animator anim;
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FirstContact game;
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public void Init()
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{
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game = FirstContact.instance;
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//anim = GetComponent<Animator>();
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}
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|
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private void Update()
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{
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////IF YOU WANT TO PLAY NOTES ANYTIME W/O CONSTRAINTS
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//if (PlayerInput.Pressed(true) && !game.isSpeaking)
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//{
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// successTranslation(true);
|
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//}
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}
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|
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|
||||
|
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public void successTranslation(bool ace)
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{
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if (ace)
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{
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//if(game.version == 1)
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//{
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// Jukebox.PlayOneShotGame("firstContact/citrusRemix/1_r");
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//}
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Jukebox.PlayOneShotGame("firstContact/" + randomizerLines());
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}
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else
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{
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Jukebox.PlayOneShotGame("firstContact/failContact");
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}
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|
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BeatAction.New(this.gameObject, new List<BeatAction.Action>()
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{
|
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new BeatAction.Action(.5f, delegate { anim.Play("translator_speak", 0, 0);}),
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});
|
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}
|
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|
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public void ehTranslation()
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{
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Jukebox.PlayOneShotGame("firstContact/slightlyFail");
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BeatAction.New(this.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(.5f, delegate { anim.Play("translator_eh", 0, 0);}),
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});
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}
|
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|
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public int randomizerLines()
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{
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return Random.Range(1, 11);
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}
|
||||
}
|
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}
|
@ -23,6 +23,9 @@ namespace HeavenStudio.Editor
|
||||
private bool clickedInTimeline = false;
|
||||
|
||||
private TMPro.TMP_Text sizeText;
|
||||
private RectTransform text;
|
||||
|
||||
private float timelineLastX;
|
||||
|
||||
public static BoxSelection instance { get; private set; }
|
||||
|
||||
@ -40,10 +43,19 @@ namespace HeavenStudio.Editor
|
||||
boxVisual.transform.GetChild(0).GetComponent<Image>().color = EditorTheme.theme.properties.BoxSelectionOutlineCol.Hex2RGB();
|
||||
|
||||
sizeText = boxVisual.transform.GetChild(1).GetComponent<TMPro.TMP_Text>();
|
||||
text = boxVisual.transform.GetChild(1).GetComponent<RectTransform>();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
float deltaTimelineX = timelineContent.transform.localPosition.x - timelineLastX;
|
||||
|
||||
Camera camera = Editor.instance.EditorCamera;
|
||||
Vector3 scale = Editor.instance.MainCanvas.transform.localScale;
|
||||
|
||||
boxVisual.transform.localScale = new Vector2(0.01f/scale.x, 1f/scale.y);
|
||||
text.transform.localScale = scale;
|
||||
|
||||
if (Selections.instance.eventsSelected.Count > 0 && Timeline.instance.InteractingWithEvents())
|
||||
{
|
||||
startPosition = Vector2.zero;
|
||||
@ -60,10 +72,11 @@ namespace HeavenStudio.Editor
|
||||
return;
|
||||
}
|
||||
|
||||
if (boxVisual.rect.width * boxVisual.transform.localScale.x >= 0.5f)
|
||||
sizeText.text = $"{string.Format("{0:0.000}", boxVisual.rect.width * boxVisual.transform.localScale.x)}";
|
||||
float beatLen = boxVisual.rect.width * boxVisual.transform.localScale.x;
|
||||
if (beatLen >= 0.5f)
|
||||
sizeText.text = $"{string.Format("{0:0.000}", beatLen)}";
|
||||
else
|
||||
sizeText.text = string.Empty; // i'm lazy
|
||||
sizeText.text = string.Empty;
|
||||
|
||||
|
||||
// click
|
||||
@ -78,9 +91,11 @@ namespace HeavenStudio.Editor
|
||||
// dragging
|
||||
if (Input.GetMouseButton(0) && clickedInTimeline)
|
||||
{
|
||||
startPosition.x += deltaTimelineX * scale.x;
|
||||
endPosition = MousePosition();
|
||||
DrawVisual();
|
||||
DrawSelection();
|
||||
SelectEvents(); //kek
|
||||
DrawVisual();
|
||||
}
|
||||
|
||||
// release click
|
||||
@ -92,9 +107,7 @@ namespace HeavenStudio.Editor
|
||||
DrawVisual();
|
||||
}
|
||||
|
||||
// selecting = (selectionBox.size != Vector2.zero); -- doesn't work really
|
||||
|
||||
// for real time selection just move SelectEvents() to here, but that breaks some shit. might fix soon idk --pelly
|
||||
timelineLastX = timelineContent.transform.localPosition.x;
|
||||
}
|
||||
|
||||
private void DrawVisual()
|
||||
@ -102,15 +115,12 @@ namespace HeavenStudio.Editor
|
||||
Vector2 boxStart = startPosition;
|
||||
Vector2 boxEnd = endPosition;
|
||||
|
||||
// boxEnd = new Vector2(Mathf.Clamp(boxEnd.x, -5.78f, Mathf.Infinity), boxEnd.y);
|
||||
|
||||
Vector2 boxCenter = (boxStart + boxEnd) / 2;
|
||||
boxVisual.position = boxCenter;
|
||||
|
||||
Vector2 boxSize = new Vector2(Mathf.Abs(boxStart.x - boxEnd.x), Mathf.Abs(boxStart.y - boxEnd.y));
|
||||
|
||||
// boxVisual.sizeDelta = new Vector2(boxSize.x / boxVisual.localScale.x, boxSize.y / boxVisual.localScale.y);
|
||||
boxVisual.sizeDelta = new Vector2(boxSize.x, boxSize.y);
|
||||
boxVisual.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, boxSize.x);
|
||||
boxVisual.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, boxSize.y);
|
||||
}
|
||||
|
||||
private void DrawSelection()
|
||||
@ -168,7 +178,7 @@ namespace HeavenStudio.Editor
|
||||
{
|
||||
var mousePos = Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition);
|
||||
// var mousePos = new Vector2();
|
||||
// RectTransformUtility.ScreenPointToLocalPointInRectangle(timelineContent, Input.mousePosition, Camera.main, out mousePos);
|
||||
// RectTransformUtility.ScreenPointToLocalPointInRectangle(timelineContent, Input.mousePosition, Editor.instance.EditorCamera, out mousePos);
|
||||
return new Vector3(mousePos.x, mousePos.y, 0);
|
||||
}
|
||||
|
||||
|
@ -25,10 +25,10 @@ namespace HeavenStudio.Editor
|
||||
{
|
||||
private Initializer Initializer;
|
||||
|
||||
[SerializeField] private Canvas MainCanvas;
|
||||
[SerializeField] public Canvas MainCanvas;
|
||||
[SerializeField] public Camera EditorCamera;
|
||||
|
||||
[SerializeField] public GameObject EditorLetterbox;
|
||||
// [SerializeField] public GameObject EditorLetterbox;
|
||||
[SerializeField] public GameObject GameLetterbox;
|
||||
|
||||
[Header("Rect")]
|
||||
@ -52,6 +52,7 @@ namespace HeavenStudio.Editor
|
||||
[SerializeField] private Button EditorThemeBTN;
|
||||
[SerializeField] private Button FullScreenBTN;
|
||||
[SerializeField] private Button TempoFinderBTN;
|
||||
[SerializeField] private Button SnapDiagBTN;
|
||||
|
||||
[Header("Tooltip")]
|
||||
public TMP_Text tooltipText;
|
||||
@ -105,27 +106,75 @@ namespace HeavenStudio.Editor
|
||||
Tooltip.AddTooltip(EditorThemeBTN.gameObject, "Editor Theme");
|
||||
Tooltip.AddTooltip(FullScreenBTN.gameObject, "Preview <color=#adadad>[Tab]</color>");
|
||||
Tooltip.AddTooltip(TempoFinderBTN.gameObject, "Tempo Finder");
|
||||
Tooltip.AddTooltip(SnapDiagBTN.gameObject, "Snap Settings");
|
||||
|
||||
UpdateEditorStatus(true);
|
||||
}
|
||||
|
||||
public void LateUpdate()
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.Tab))
|
||||
#region Keyboard Shortcuts
|
||||
if (!editingInputField)
|
||||
{
|
||||
if (!Editor.instance.editingInputField)
|
||||
if (Input.GetKeyDown(KeyCode.Tab))
|
||||
{
|
||||
Fullscreen();
|
||||
}
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Delete))
|
||||
{
|
||||
if (!Editor.instance.editingInputField)
|
||||
if (Input.GetKeyDown(KeyCode.Delete))
|
||||
{
|
||||
List<TimelineEventObj> ev = new List<TimelineEventObj>();
|
||||
for (int i = 0; i < Selections.instance.eventsSelected.Count; i++) ev.Add(Selections.instance.eventsSelected[i]);
|
||||
CommandManager.instance.Execute(new Commands.Deletion(ev));
|
||||
}
|
||||
|
||||
if (Input.GetKey(KeyCode.LeftControl))
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.Z))
|
||||
{
|
||||
if (Input.GetKey(KeyCode.LeftShift))
|
||||
CommandManager.instance.Redo();
|
||||
else
|
||||
CommandManager.instance.Undo();
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Y))
|
||||
{
|
||||
CommandManager.instance.Redo();
|
||||
}
|
||||
|
||||
if (Input.GetKey(KeyCode.LeftShift))
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.D))
|
||||
{
|
||||
ToggleDebugCam();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (Input.GetKey(KeyCode.LeftControl))
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.N))
|
||||
{
|
||||
LoadRemix("");
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.O))
|
||||
{
|
||||
OpenRemix();
|
||||
}
|
||||
else if (Input.GetKey(KeyCode.LeftAlt))
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.S))
|
||||
{
|
||||
SaveRemix(true);
|
||||
}
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.S))
|
||||
{
|
||||
SaveRemix(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
if (CommandManager.instance.canUndo())
|
||||
UndoBTN.transform.GetChild(0).GetComponent<Image>().color = "BD8CFF".Hex2RGB();
|
||||
@ -137,29 +186,6 @@ namespace HeavenStudio.Editor
|
||||
else
|
||||
RedoBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
|
||||
|
||||
if (Input.GetKey(KeyCode.LeftControl))
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.Z))
|
||||
{
|
||||
if (Input.GetKey(KeyCode.LeftShift))
|
||||
CommandManager.instance.Redo();
|
||||
else
|
||||
CommandManager.instance.Undo();
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Y))
|
||||
{
|
||||
CommandManager.instance.Redo();
|
||||
}
|
||||
|
||||
if (Input.GetKey(KeyCode.LeftShift))
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.D))
|
||||
{
|
||||
ToggleDebugCam();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (Timeline.instance.timelineState.selected && Editor.instance.canSelect)
|
||||
{
|
||||
if (Input.GetMouseButtonUp(0))
|
||||
@ -182,37 +208,6 @@ namespace HeavenStudio.Editor
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (Input.GetKey(KeyCode.LeftControl))
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.N))
|
||||
{
|
||||
LoadRemix("");
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.O))
|
||||
{
|
||||
OpenRemix();
|
||||
}
|
||||
else if (Input.GetKey(KeyCode.LeftAlt))
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.S))
|
||||
{
|
||||
SaveRemix(true);
|
||||
}
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.S))
|
||||
{
|
||||
SaveRemix(false);
|
||||
}
|
||||
}
|
||||
|
||||
if (Application.isEditor)
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.S))
|
||||
{
|
||||
// SaveRemix(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static Sprite GameIcon(string name)
|
||||
@ -441,7 +436,7 @@ namespace HeavenStudio.Editor
|
||||
{
|
||||
if (fullscreen == false)
|
||||
{
|
||||
EditorLetterbox.SetActive(false);
|
||||
// EditorLetterbox.SetActive(false);
|
||||
GameLetterbox.SetActive(true);
|
||||
|
||||
MainCanvas.enabled = false;
|
||||
@ -453,7 +448,7 @@ namespace HeavenStudio.Editor
|
||||
}
|
||||
else
|
||||
{
|
||||
EditorLetterbox.SetActive(true);
|
||||
// EditorLetterbox.SetActive(true);
|
||||
GameLetterbox.SetActive(false);
|
||||
|
||||
MainCanvas.enabled = true;
|
||||
@ -466,6 +461,7 @@ namespace HeavenStudio.Editor
|
||||
GameCamera.instance.camera.rect = new Rect(0, 0, 1, 1);
|
||||
GameManager.instance.CursorCam.rect = new Rect(0, 0, 1, 1);
|
||||
GameManager.instance.OverlayCamera.rect = new Rect(0, 0, 1, 1);
|
||||
EditorCamera.rect = new Rect(0, 0, 1, 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -22,7 +22,7 @@ namespace HeavenStudio.Editor
|
||||
|
||||
public Beatmap.Entity entity;
|
||||
|
||||
private bool active;
|
||||
public bool active;
|
||||
|
||||
private int childCountAtStart;
|
||||
|
||||
|
@ -20,6 +20,8 @@ namespace HeavenStudio.Editor
|
||||
public GameObject GameEventSelector;
|
||||
public GameObject EventRef;
|
||||
public GameObject CurrentSelected;
|
||||
public RectTransform GameEventSelectorCanScroll;
|
||||
private RectTransform GameEventSelectorRect;
|
||||
private RectTransform eventsParent;
|
||||
|
||||
[Header("Properties")]
|
||||
@ -29,9 +31,15 @@ namespace HeavenStudio.Editor
|
||||
private int dragTimes;
|
||||
public float posDif;
|
||||
public int ignoreSelectCount;
|
||||
private float selectorHeight;
|
||||
private float eventSize;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
GameEventSelectorRect = GameEventSelector.GetComponent<RectTransform>();
|
||||
selectorHeight = GameEventSelectorRect.rect.height;
|
||||
eventSize = EventRef.GetComponent<RectTransform>().rect.height;
|
||||
|
||||
eventsParent = EventRef.transform.parent.GetChild(2).GetComponent<RectTransform>();
|
||||
SelectGame("Game Manager", 1);
|
||||
|
||||
@ -40,7 +48,7 @@ namespace HeavenStudio.Editor
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if(!Conductor.instance.NotStopped())
|
||||
if(!(EventParameterManager.instance.active || Conductor.instance.NotStopped()))
|
||||
{
|
||||
if (gameOpen)
|
||||
{
|
||||
@ -54,11 +62,14 @@ namespace HeavenStudio.Editor
|
||||
}
|
||||
}
|
||||
|
||||
if (Input.mouseScrollDelta.y != 0)
|
||||
if (RectTransformUtility.RectangleContainsScreenPoint(GameEventSelectorCanScroll, Input.mousePosition, Editor.instance.EditorCamera) && Input.mouseScrollDelta.y != 0)
|
||||
{
|
||||
UpdateIndex(currentEventIndex - Mathf.RoundToInt(Input.mouseScrollDelta.y));
|
||||
}
|
||||
}
|
||||
|
||||
//moved here so this updates dynamically with window scale
|
||||
UpdateScrollPosition();
|
||||
}
|
||||
|
||||
#region Functions
|
||||
@ -75,26 +86,32 @@ namespace HeavenStudio.Editor
|
||||
else if (currentEventIndex > eventsParent.childCount - 1)
|
||||
currentEventIndex = 0;
|
||||
|
||||
if (currentEventIndex > 2 && eventsParent.childCount >= 8)
|
||||
{
|
||||
if (eventsParent.childCount - 4 > currentEventIndex)
|
||||
{
|
||||
EventRef.transform.parent.DOLocalMoveY((EventRef.GetComponent<RectTransform>().sizeDelta.y) * (currentEventIndex - 2), 0.35f).SetEase(Ease.OutExpo);
|
||||
}
|
||||
else
|
||||
{
|
||||
EventRef.transform.parent.DOLocalMoveY((EventRef.GetComponent<RectTransform>().sizeDelta.y) * (eventsParent.childCount - 7), 0.35f).SetEase(Ease.OutExpo);
|
||||
}
|
||||
}
|
||||
else
|
||||
EventRef.transform.parent.DOLocalMoveY(0, 0.35f).SetEase(Ease.OutExpo);
|
||||
|
||||
CurrentSelected.transform.DOLocalMoveY(eventsParent.transform.GetChild(currentEventIndex).localPosition.y + eventsParent.transform.localPosition.y, 0.35f).SetEase(Ease.OutExpo);
|
||||
|
||||
if (updateCol)
|
||||
SetColors(currentEventIndex);
|
||||
}
|
||||
|
||||
private void UpdateScrollPosition()
|
||||
{
|
||||
selectorHeight = GameEventSelectorRect.rect.height;
|
||||
eventSize = EventRef.GetComponent<RectTransform>().rect.height;
|
||||
|
||||
if (currentEventIndex * eventSize >= selectorHeight/2 && eventsParent.childCount * eventSize >= selectorHeight)
|
||||
{
|
||||
if (currentEventIndex * eventSize < eventsParent.childCount * eventSize - selectorHeight/2)
|
||||
{
|
||||
EventRef.transform.parent.DOLocalMoveY((currentEventIndex * eventSize) - selectorHeight/2, 0.35f).SetEase(Ease.OutExpo);
|
||||
}
|
||||
else
|
||||
{
|
||||
EventRef.transform.parent.DOLocalMoveY((eventsParent.childCount * eventSize) - selectorHeight + (eventSize*0.33f), 0.35f).SetEase(Ease.OutExpo);
|
||||
}
|
||||
}
|
||||
else
|
||||
EventRef.transform.parent.DOLocalMoveY(0, 0.35f).SetEase(Ease.OutExpo);
|
||||
}
|
||||
|
||||
public void SelectGame(string gameName, int index)
|
||||
{
|
||||
if (SelectedGameIcon != null)
|
||||
|
28
Assets/Scripts/LevelEditor/SnapDialog.cs
Normal file
28
Assets/Scripts/LevelEditor/SnapDialog.cs
Normal file
@ -0,0 +1,28 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace HeavenStudio.Editor
|
||||
{
|
||||
public class SnapDialog : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private GameObject snapSetter;
|
||||
private void Awake()
|
||||
{
|
||||
}
|
||||
|
||||
public void SwitchSnapDialog()
|
||||
{
|
||||
if(snapSetter.activeSelf) {
|
||||
snapSetter.SetActive(false);
|
||||
} else {
|
||||
snapSetter.SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 47ef82bd935047f42b39142f4a1b1d32
|
||||
guid: f32d53b1d58c64e41b71bd7520435169
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
36
Assets/Scripts/LevelEditor/Timeline/LayerLabel.cs
Normal file
36
Assets/Scripts/LevelEditor/Timeline/LayerLabel.cs
Normal file
@ -0,0 +1,36 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
using TMPro;
|
||||
using Starpelly;
|
||||
|
||||
namespace HeavenStudio.Editor.Track
|
||||
{
|
||||
public class LayerLabel : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private RectTransform rect;
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
//convert timeline layer scale to screen space
|
||||
Camera cam;
|
||||
//"your program can't crash if you put everything in a try block"
|
||||
try
|
||||
{
|
||||
cam = Editor.instance.EditorCamera;
|
||||
float layerScaleDist = cam.WorldToScreenPoint(Timeline.instance.LayerCorners[1]).y - Camera.main.WorldToScreenPoint(Timeline.instance.LayerCorners[0]).y;
|
||||
float modScale = Timeline.GetScaleModifier();
|
||||
rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, layerScaleDist/4 * (1/modScale));
|
||||
}
|
||||
catch (System.NullReferenceException)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 090e2309a1a03314d93714e9c1ed5a99
|
||||
guid: b90b6b57a843c2245bfdae87a3e8fb21
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
@ -72,6 +72,7 @@ namespace HeavenStudio.Editor.Track
|
||||
GameManager.instance.Beatmap.bpm += increase;
|
||||
UpdateStartingBPMText();
|
||||
UpdateStartingBPMFromText(); // In case the scrolled-to value is invalid.
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -109,6 +110,8 @@ namespace HeavenStudio.Editor.Track
|
||||
|
||||
// In case the newBPM ended up differing from the inputted string.
|
||||
UpdateStartingBPMText();
|
||||
|
||||
Timeline.instance.FitToSong();
|
||||
}
|
||||
|
||||
public void UpdateOffsetFromText()
|
||||
@ -160,6 +163,8 @@ namespace HeavenStudio.Editor.Track
|
||||
}
|
||||
|
||||
tempoTimelineObjs.Add(tempoTimelineObj);
|
||||
|
||||
Timeline.instance.FitToSong();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -46,6 +46,10 @@ namespace HeavenStudio.Editor.Track
|
||||
|
||||
tempoChange.tempo += newTempo;
|
||||
|
||||
//make sure tempo is positive
|
||||
if (tempoChange.tempo < 1)
|
||||
tempoChange.tempo = 1;
|
||||
|
||||
if (Input.GetMouseButtonDown(0))
|
||||
{
|
||||
Vector3 mousePos = Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition);
|
||||
@ -96,6 +100,7 @@ namespace HeavenStudio.Editor.Track
|
||||
private void UpdateTempo()
|
||||
{
|
||||
tempoTXT.text = $"{tempoChange.tempo} BPM";
|
||||
Timeline.instance.FitToSong();
|
||||
}
|
||||
}
|
||||
}
|
@ -68,6 +68,7 @@ namespace HeavenStudio.Editor.Track
|
||||
[SerializeField] private RectTransform TimelineSongPosLineRef;
|
||||
[SerializeField] private RectTransform TimelineEventObjRef;
|
||||
[SerializeField] private RectTransform LayersRect;
|
||||
|
||||
public TempoTimeline TempoInfo;
|
||||
public VolumeTimeline VolumeInfo;
|
||||
private RectTransform TimelineSongPosLine;
|
||||
@ -83,6 +84,8 @@ namespace HeavenStudio.Editor.Track
|
||||
public Button MusicVolumeBTN;
|
||||
public Slider PlaybackSpeed;
|
||||
|
||||
public Vector3[] LayerCorners = new Vector3[4];
|
||||
|
||||
public static Timeline instance { get; private set; }
|
||||
|
||||
public bool userIsEditingInputField
|
||||
@ -256,9 +259,11 @@ namespace HeavenStudio.Editor.Track
|
||||
|
||||
SliderControl();
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Space))
|
||||
#region Keyboard Shortcuts
|
||||
if (!userIsEditingInputField)
|
||||
{
|
||||
if (!Editor.instance.editingInputField)
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Space))
|
||||
{
|
||||
if (Input.GetKey(KeyCode.LeftShift))
|
||||
{
|
||||
@ -269,20 +274,44 @@ namespace HeavenStudio.Editor.Track
|
||||
PlayCheck(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.P))
|
||||
{
|
||||
if (!Editor.instance.editingInputField)
|
||||
if (Input.GetKeyDown(KeyCode.P))
|
||||
{
|
||||
AutoPlayToggle();
|
||||
}
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.M))
|
||||
{
|
||||
if (!Editor.instance.editingInputField)
|
||||
if (Input.GetKeyDown(KeyCode.M))
|
||||
{
|
||||
MetronomeToggle();
|
||||
}
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Alpha1))
|
||||
{
|
||||
timelineState.SetState(true, false, false);
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Alpha2))
|
||||
{
|
||||
timelineState.SetState(false, true, false);
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Alpha3))
|
||||
{
|
||||
timelineState.SetState(false, false, true);
|
||||
}
|
||||
|
||||
|
||||
float moveSpeed = 750;
|
||||
if (Input.GetKey(KeyCode.LeftShift)) moveSpeed *= 2;
|
||||
|
||||
if (Input.GetKey(KeyCode.LeftArrow) || Input.GetKey(KeyCode.A))
|
||||
{
|
||||
TimelineContent.transform.localPosition += new Vector3(moveSpeed * Time.deltaTime, 0);
|
||||
}
|
||||
else if (Input.GetKey(KeyCode.RightArrow) || Input.GetKey(KeyCode.D))
|
||||
{
|
||||
TimelineContent.transform.localPosition += new Vector3(-moveSpeed * Time.deltaTime, 0);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
if (Input.GetMouseButton(1) && !Conductor.instance.isPlaying && Editor.MouseInRectTransform(TimelineGridSelect))
|
||||
{
|
||||
@ -304,21 +333,6 @@ namespace HeavenStudio.Editor.Track
|
||||
lastBeatPos = TimelineSlider.localPosition.x;
|
||||
}
|
||||
|
||||
float moveSpeed = 750;
|
||||
if (Input.GetKey(KeyCode.LeftShift)) moveSpeed *= 2;
|
||||
|
||||
if (!Editor.instance.editingInputField)
|
||||
{
|
||||
if (Input.GetKey(KeyCode.LeftArrow) || Input.GetKey(KeyCode.A))
|
||||
{
|
||||
TimelineContent.transform.localPosition += new Vector3(moveSpeed * Time.deltaTime, 0);
|
||||
}
|
||||
else if (Input.GetKey(KeyCode.RightArrow) || Input.GetKey(KeyCode.D))
|
||||
{
|
||||
TimelineContent.transform.localPosition += new Vector3(-moveSpeed * Time.deltaTime, 0);
|
||||
}
|
||||
}
|
||||
|
||||
if (Conductor.instance.isPlaying)
|
||||
TimelineContent.transform.localPosition = new Vector3((-Conductor.instance.songPositionInBeats * 100) + 200, TimelineContent.transform.localPosition.y);
|
||||
|
||||
@ -326,18 +340,19 @@ namespace HeavenStudio.Editor.Track
|
||||
|
||||
CurrentTempo.text = $" = {Conductor.instance.songBpm}";
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Alpha1) && !userIsEditingInputField)
|
||||
{
|
||||
timelineState.SetState(true, false, false);
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Alpha2) && !userIsEditingInputField)
|
||||
{
|
||||
timelineState.SetState(false, true, false);
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Alpha3) && !userIsEditingInputField)
|
||||
{
|
||||
timelineState.SetState(false, false, true);
|
||||
}
|
||||
LayersRect.GetWorldCorners(LayerCorners);
|
||||
}
|
||||
|
||||
public static float GetScaleModifier()
|
||||
{
|
||||
Camera cam = Editor.instance.EditorCamera;
|
||||
return Mathf.Pow(cam.pixelWidth/1280f, 1f) * Mathf.Pow(cam.pixelHeight/720f, 0f);
|
||||
}
|
||||
|
||||
public Vector2 LayerCornersToDist()
|
||||
{
|
||||
Vector3[] v = LayerCorners;
|
||||
return new Vector2(Mathf.Abs(v[1].x - v[2].x), Mathf.Abs(v[3].y - v[1].y));
|
||||
}
|
||||
|
||||
private void SliderControl()
|
||||
|
@ -26,7 +26,7 @@ namespace HeavenStudio.Editor.Track
|
||||
[SerializeField] private RectTransform resizeGraphic;
|
||||
[SerializeField] private RectTransform leftDrag;
|
||||
[SerializeField] private RectTransform rightDrag;
|
||||
private GameObject moveTemp;
|
||||
// private GameObject moveTemp;
|
||||
|
||||
[Header("Properties")]
|
||||
public Beatmap.Entity entity;
|
||||
@ -61,8 +61,9 @@ namespace HeavenStudio.Editor.Track
|
||||
|
||||
lastMovePos = transform.localPosition;
|
||||
|
||||
moveTemp = new GameObject();
|
||||
moveTemp.transform.SetParent(this.transform.parent);
|
||||
// what the fuck????
|
||||
// moveTemp = new GameObject();
|
||||
// moveTemp.transform.SetParent(this.transform.parent);
|
||||
|
||||
bool visible = rectTransform.IsVisibleFrom(Editor.instance.EditorCamera);
|
||||
for (int i = 0; i < this.transform.childCount; i++)
|
||||
@ -105,7 +106,7 @@ namespace HeavenStudio.Editor.Track
|
||||
|
||||
#endregion
|
||||
|
||||
SetColor(GetTrack());
|
||||
SetColor(entity.track);
|
||||
|
||||
if (selected)
|
||||
{
|
||||
@ -132,6 +133,20 @@ namespace HeavenStudio.Editor.Track
|
||||
if (Conductor.instance.NotStopped())
|
||||
{
|
||||
Cancel();
|
||||
|
||||
if (moving)
|
||||
moving = false;
|
||||
|
||||
if (selected)
|
||||
{
|
||||
selected = false;
|
||||
selectedImage.gameObject.SetActive(false);
|
||||
for (int i = 0; i < outline.childCount; i++)
|
||||
outline.GetChild(i).GetComponent<Image>().color = new Color32(0, 0, 0, 51);
|
||||
}
|
||||
|
||||
rectTransform.sizeDelta = new Vector2(rectTransform.sizeDelta.x, Timeline.instance.LayerHeight());
|
||||
this.transform.localPosition = new Vector3(this.transform.localPosition.x, -entity.track * Timeline.instance.LayerHeight());
|
||||
return;
|
||||
}
|
||||
|
||||
@ -157,14 +172,11 @@ namespace HeavenStudio.Editor.Track
|
||||
lastPos_ = transform.localPosition;
|
||||
|
||||
this.transform.position = new Vector3(mousePos.x - startPosX, mousePos.y - startPosY - 0.40f, 0);
|
||||
this.transform.localPosition = new Vector3(Mathf.Clamp(Mathp.Round2Nearest(this.transform.localPosition.x, Timeline.SnapInterval()), 0, Mathf.Infinity), Timeline.instance.SnapToLayer(this.transform.localPosition.y));
|
||||
// moveTemp.transform.position = new Vector3(mousePos.x - startPosX, mousePos.y - startPosY - 0.40f, 0);
|
||||
// moveTemp.transform.localPosition = new Vector3(Mathf.Clamp(Mathp.Round2Nearest(moveTemp.transform.localPosition.x, 0.25f), 0, Mathf.Infinity), Timeline.instance.SnapToLayer(moveTemp.transform.localPosition.y));
|
||||
this.transform.localPosition = new Vector3(Mathf.Max(Mathp.Round2Nearest(this.transform.localPosition.x, Timeline.SnapInterval()), 0), Timeline.instance.SnapToLayer(this.transform.localPosition.y));
|
||||
|
||||
if (lastPos != transform.localPosition)
|
||||
{
|
||||
OnMove();
|
||||
// this.transform.DOLocalMove(new Vector3(Mathf.Clamp(Mathp.Round2Nearest(moveTemp.transform.localPosition.x, 0.25f), 0, Mathf.Infinity), Timeline.instance.SnapToLayer(moveTemp.transform.localPosition.y)), 0.15f).SetEase(Ease.OutExpo);
|
||||
}
|
||||
|
||||
lastPos = transform.localPosition;
|
||||
@ -215,6 +227,9 @@ namespace HeavenStudio.Editor.Track
|
||||
{
|
||||
Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto);
|
||||
}
|
||||
|
||||
rectTransform.sizeDelta = new Vector2(rectTransform.sizeDelta.x, Timeline.instance.LayerHeight());
|
||||
this.transform.localPosition = new Vector3(this.transform.localPosition.x, -entity.track * Timeline.instance.LayerHeight());
|
||||
}
|
||||
|
||||
#region ClickEvents
|
||||
|
@ -27,27 +27,33 @@ namespace HeavenStudio.Editor
|
||||
|
||||
private void Update()
|
||||
{
|
||||
Vector2 anchoredPosition = Input.mousePosition;
|
||||
Vector3 anchoredPosition = Input.mousePosition;
|
||||
Camera camera = Editor.instance.EditorCamera;
|
||||
Vector3 canvasScale = Editor.instance.MainCanvas.transform.localScale;
|
||||
Vector2 scale = new Vector2(canvasScale.x, canvasScale.y);
|
||||
float toolTipScale = camera.pixelWidth / 1280f;
|
||||
|
||||
if (anchoredPosition.x + background.rect.width > canvasRect.rect.width)
|
||||
if (anchoredPosition.x + background.rect.width * toolTipScale > camera.pixelWidth)
|
||||
{
|
||||
anchoredPosition.x = canvasRect.rect.width - background.rect.width;
|
||||
anchoredPosition.x = camera.pixelWidth - background.rect.width * toolTipScale;
|
||||
}
|
||||
if (anchoredPosition.x < 0)
|
||||
if (anchoredPosition.x < -camera.pixelWidth)
|
||||
{
|
||||
anchoredPosition.x = 0;
|
||||
anchoredPosition.x = -camera.pixelWidth;
|
||||
}
|
||||
|
||||
if (anchoredPosition.y + background.rect.height > canvasRect.rect.height)
|
||||
if (anchoredPosition.y + background.rect.height * toolTipScale > camera.pixelHeight)
|
||||
{
|
||||
anchoredPosition.y = canvasRect.rect.height - background.rect.height;
|
||||
anchoredPosition.y = camera.pixelHeight - background.rect.height * toolTipScale;
|
||||
}
|
||||
if (anchoredPosition.y < 0)
|
||||
if (anchoredPosition.y < -camera.pixelHeight)
|
||||
{
|
||||
anchoredPosition.y = 0;
|
||||
anchoredPosition.y = -camera.pixelHeight;
|
||||
}
|
||||
|
||||
rectTransform.anchoredPosition = anchoredPosition;
|
||||
anchoredPosition.z = camera.nearClipPlane;
|
||||
anchoredPosition = camera.ScreenToWorldPoint(anchoredPosition);
|
||||
rectTransform.anchoredPosition = anchoredPosition / scale;
|
||||
}
|
||||
|
||||
public static void OnEnter(string tooltipText, string altTooltipText)
|
||||
|
94
Assets/Scripts/Util/UiScrollRectEventBubbling.cs
Normal file
94
Assets/Scripts/Util/UiScrollRectEventBubbling.cs
Normal file
@ -0,0 +1,94 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using static UnityEngine.EventSystems.ExecuteEvents;
|
||||
|
||||
namespace kamgam
|
||||
{
|
||||
/// <summary>
|
||||
/// Bubbles events to the parent. Use this to overcome EventTriggers which stop scroll and drag events from bubbling.
|
||||
///
|
||||
/// If an EventTrigger component is attached and other code is listening for
|
||||
/// onPointer events then these will NOT be triggered while dragging if DisableEventTriggerWhileDragging
|
||||
/// is true.
|
||||
/// </summary>
|
||||
public class UiScrollRectEventBubbling : MonoBehaviour,
|
||||
IBeginDragHandler,
|
||||
IDragHandler,
|
||||
IEndDragHandler,
|
||||
IScrollHandler
|
||||
|
||||
{
|
||||
[Tooltip("Should the scroll and drag events be forwarded (bubble up) to the parent?")]
|
||||
public bool Bubble = true;
|
||||
|
||||
[Tooltip("Stop EventTriggers from executing events while dragging?")]
|
||||
public bool DisableEventTriggerWhileDragging = true;
|
||||
|
||||
protected EventTrigger eventTrigger;
|
||||
public EventTrigger EventTrigger
|
||||
{
|
||||
get
|
||||
{
|
||||
if (eventTrigger == null)
|
||||
{
|
||||
eventTrigger = this.GetComponent<EventTrigger>();
|
||||
}
|
||||
return eventTrigger;
|
||||
}
|
||||
}
|
||||
|
||||
protected bool dragging = false;
|
||||
|
||||
protected void HandleEventPropagation<T>(Transform goTransform, BaseEventData eventData, EventFunction<T> callbackFunction) where T : IEventSystemHandler
|
||||
{
|
||||
if (Bubble && goTransform.parent != null)
|
||||
{
|
||||
ExecuteEvents.ExecuteHierarchy(goTransform.parent.gameObject, eventData, callbackFunction);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnScroll(PointerEventData eventData)
|
||||
{
|
||||
HandleEventPropagation(transform, eventData, ExecuteEvents.scrollHandler);
|
||||
}
|
||||
|
||||
public void OnBeginDrag(PointerEventData eventData)
|
||||
{
|
||||
HandleEventPropagation(transform, eventData, ExecuteEvents.beginDragHandler);
|
||||
|
||||
dragging = true;
|
||||
if (DisableEventTriggerWhileDragging && EventTrigger != null)
|
||||
{
|
||||
EventTrigger.enabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnDrag(PointerEventData eventData)
|
||||
{
|
||||
HandleEventPropagation(transform, eventData, ExecuteEvents.dragHandler);
|
||||
}
|
||||
|
||||
public void OnEndDrag(PointerEventData eventData)
|
||||
{
|
||||
HandleEventPropagation(transform, eventData, ExecuteEvents.endDragHandler);
|
||||
|
||||
dragging = false;
|
||||
if (DisableEventTriggerWhileDragging && EventTrigger != null)
|
||||
{
|
||||
EventTrigger.enabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// If the object is disabled while being dragged then the EventTrigger would remain disabled.
|
||||
/// </summary>
|
||||
public void OnDisable()
|
||||
{
|
||||
if (DisableEventTriggerWhileDragging && dragging && EventTrigger != null)
|
||||
{
|
||||
dragging = false;
|
||||
EventTrigger.enabled = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Util/UiScrollRectEventBubbling.cs.meta
Normal file
11
Assets/Scripts/Util/UiScrollRectEventBubbling.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c3ed2b8848b1a2c40819efeb60cbf9ec
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Reference in New Issue
Block a user