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Small Bugfixes (#95)
* Fix Sheets issue 11 * Textboxes: Fix unicode glyphs sometimes not displaying * Fan Club: fix order of operation bug * Conductor: refactor ReportBeat this fixes issues with using crop stomp alongside tempo changes * Built to Scale (Gold): temporarily disable post-processing game renders very incorrectly due to the post processing effects will need someone who knows what they're doing in that field to fix it proper * marked some assets for deletion * I'm dumb and left in debug prints
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@ -116,7 +116,7 @@ namespace HeavenStudio.Games
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float t1 = closest.startBeat + closest.timer;
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float t2 = toCompare.startBeat + toCompare.timer;
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Debug.Log("t1=" + t1 + " -- t2=" + t2);
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// Debug.Log("t1=" + t1 + " -- t2=" + t2);
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if (t2 < t1) closest = toCompare;
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}
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