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Small Bugfixes (#95)
* Fix Sheets issue 11 * Textboxes: Fix unicode glyphs sometimes not displaying * Fan Club: fix order of operation bug * Conductor: refactor ReportBeat this fixes issues with using crop stomp alongside tempo changes * Built to Scale (Gold): temporarily disable post-processing game renders very incorrectly due to the post processing effects will need someone who knows what they're doing in that field to fix it proper * marked some assets for deletion * I'm dumb and left in debug prints
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@ -270,7 +270,7 @@ namespace HeavenStudio.Games
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public void StartMarching(float beat)
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{
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marchStartBeat = beat;
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marchOffset = (marchStartBeat % 1) * Conductor.instance.secPerBeat / Conductor.instance.musicSource.pitch;
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marchOffset = marchStartBeat % 1;
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currentMarchBeat = 0;
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stepCount = 0;
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