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https://github.com/RHeavenStudio/HeavenStudio.git
synced 2025-06-12 08:07:38 +02:00
Playback visualization + started on timeline in editor
This commit is contained in:
56
Assets/Scripts/LevelEditor/BeatGrid.cs
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56
Assets/Scripts/LevelEditor/BeatGrid.cs
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@ -0,0 +1,56 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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namespace RhythmHeavenMania.Editor
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{
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public class BeatGrid : MonoBehaviour
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{
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private RectTransform rectTransform;
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public float snap;
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public float count;
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private float lastPosX;
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private List<GameObject> Lines = new List<GameObject>();
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private void Start()
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{
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rectTransform = GetComponent<RectTransform>();
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for (int i = 0; i < count; i++)
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{
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GameObject line = Instantiate(transform.GetChild(0).gameObject, transform);
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line.transform.localPosition = new Vector3(i, line.transform.localPosition.y);
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line.SetActive(true);
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Lines.Add(line);
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}
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}
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private void Update()
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{
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var pos = new Vector2(Mathf.RoundToInt(Mathf.Abs(transform.parent.localPosition.x) / 100) - 1, transform.localPosition.y);
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transform.localPosition = pos;
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if (pos.x != lastPosX)
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UpdateGridNum();
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lastPosX = transform.localPosition.x;
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}
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private void UpdateGridNum()
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{
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for (int i = 0; i < Lines.Count; i++)
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{
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var line = Lines[i];
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float newNum = transform.localPosition.x + i;
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line.transform.GetChild(0).GetComponent<TMP_Text>().text = newNum.ToString();
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}
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}
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}
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}
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11
Assets/Scripts/LevelEditor/BeatGrid.cs.meta
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11
Assets/Scripts/LevelEditor/BeatGrid.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 9c7a9db66b8fb65479a81158697db051
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -18,7 +18,10 @@ namespace RhythmHeavenMania.Editor
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private float lastBeatPos = 0;
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[Header("Timeline Components")]
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[SerializeField] private Slider TimelineSlider;
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[SerializeField] private RectTransform TimelineSlider;
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[SerializeField] private RectTransform TimelineContent;
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[SerializeField] private RectTransform TimelineSongPosLineRef;
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private RectTransform TimelineSongPosLine;
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#region Initializers
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@ -33,7 +36,7 @@ namespace RhythmHeavenMania.Editor
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SongBeat.text = $"Beat {string.Format("{0:0.000}", Conductor.instance.songPositionInBeats)}";
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SongPos.text = FormatTime(Conductor.instance.songPosition);
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isPlaying = Conductor.instance.musicSource.isPlaying;
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isPlaying = Conductor.instance.isPlaying;
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if (Input.GetKeyDown(KeyCode.Space))
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{
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@ -54,11 +57,10 @@ namespace RhythmHeavenMania.Editor
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private void SliderControl()
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{
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TimelineSlider.maxValue = Conductor.instance.SongLengthInBeats();
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if (isPlaying)
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if (TimelineSongPosLine != null)
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{
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TimelineSlider.value = Conductor.instance.songPositionInBeats;
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TimelineSongPosLine.transform.localPosition = new Vector3(Conductor.instance.songPositionInBeats, TimelineSlider.transform.localPosition.y);
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TimelineSongPosLine.transform.localScale = new Vector3(1f / TimelineContent.transform.localScale.x, TimelineSlider.transform.localScale.y, 1);
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}
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}
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@ -67,14 +69,14 @@ namespace RhythmHeavenMania.Editor
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{
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if (fromStart)
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{
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if (isPlaying && Conductor.instance.musicSource.clip)
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if (isPlaying)
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Play(true);
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else
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Stop();
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}
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else
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{
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if (!isPlaying && Conductor.instance.musicSource.clip)
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if (!isPlaying)
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{
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Play(false);
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}
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@ -88,22 +90,30 @@ namespace RhythmHeavenMania.Editor
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public void Play(bool fromStart)
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{
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if (fromStart) Stop();
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// isPaused = false;
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Conductor.instance.musicSource.Play();
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if (!Conductor.instance.isPaused)
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{
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TimelineSongPosLine = Instantiate(TimelineSongPosLineRef, TimelineSongPosLineRef.parent).GetComponent<RectTransform>();
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TimelineSongPosLine.gameObject.SetActive(true);
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}
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Conductor.instance.Play();
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}
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public void Pause()
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{
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// isPaused = true;
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Conductor.instance.musicSource.Pause();
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Conductor.instance.Pause();
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}
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public void Stop()
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{
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// isPaused = true;
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// timelineSlider.value = 0;
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Conductor.instance.musicSource.time = 0;
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Conductor.instance.musicSource.Stop();
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Destroy(TimelineSongPosLine.gameObject);
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Conductor.instance.Stop();
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}
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#endregion
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