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Updates to note paramaters + some additional sound fixes (for r2) (#834)
* Note param stuff + some other fixes * Stuff just for r2
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@ -26,12 +26,12 @@ namespace HeavenStudio.Games.Loaders
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{
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new Param.CollapseParam((x, _) => !(bool)x, new string[] { "note1", "note2", "note3", "note4", "note5", "note6"})
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}),
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new Param("note1", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 0, 3, 4, "builtToScaleDS/PianoPreview"), "1st note", "Set the number of semitones up or down this note should be pitched."),
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new Param("note2", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 2, 3, 4, "builtToScaleDS/PianoPreview"), "2nd note", "Set the number of semitones up or down this note should be pitched."),
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new Param("note3", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 4, 3, 4, "builtToScaleDS/PianoPreview"), "3rd note", "Set the number of semitones up or down this note should be pitched."),
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new Param("note4", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 5, 3, 4, "builtToScaleDS/PianoPreview"), "4th note", "Set the number of semitones up or down this note should be pitched."),
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new Param("note5", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 7, 3, 4, "builtToScaleDS/PianoPreview"), "5th note", "Set the number of semitones up or down this note should be pitched. This note plays together with the 6th note."),
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new Param("note6", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 12, 3, 4, "builtToScaleDS/PianoPreview"), "6th note", "Set the number of semitones up or down this note should be pitched. This note plays together with the 5th note."),
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new Param("note1", new EntityTypes.Note(0, 3, 4, "builtToScaleDS/Piano"), "1st note", "Set the number of semitones up or down this note should be pitched."),
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new Param("note2", new EntityTypes.Note(2, 3, 4, "builtToScaleDS/Piano"), "2nd note", "Set the number of semitones up or down this note should be pitched."),
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new Param("note3", new EntityTypes.Note(4, 3, 4, "builtToScaleDS/Piano"), "3rd note", "Set the number of semitones up or down this note should be pitched."),
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new Param("note4", new EntityTypes.Note(5, 3, 4, "builtToScaleDS/Piano"), "4th note", "Set the number of semitones up or down this note should be pitched."),
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new Param("note5", new EntityTypes.Note(7, 3, 4, "builtToScaleDS/Piano"), "5th note", "Set the number of semitones up or down this note should be pitched. This note plays together with the 6th note."),
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new Param("note6", new EntityTypes.Note(12, 3, 4, "builtToScaleDS/Piano"), "6th note", "Set the number of semitones up or down this note should be pitched. This note plays together with the 5th note."),
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}
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},
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new GameAction("play piano", "Play Note")
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@ -40,7 +40,7 @@ namespace HeavenStudio.Games.Loaders
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("type", new EntityTypes.Note(-EntityTypes.Note.maxSemitones, EntityTypes.Note.maxSemitones, 0, 3, 4, "builtToScaleDS/PianoPreview"), "Semitones", "Set the number of semitones up or down this note should be pitched.")
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new Param("type", new EntityTypes.Note(0, 3, 4, "builtToScaleDS/Piano"), "Semitones", "Set the number of semitones up or down this note should be pitched.")
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},
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},
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new GameAction("color", "Color Palette")
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