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Correct the spelling and grammar of nightly games (#839)
* fix spelling and grammar errors in release 1 games * fix nightly game text
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@ -37,7 +37,7 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 2f,
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parameters = new List<Param>()
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{
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new Param("min", new EntityTypes.Integer(0, 59, 0), "Set Starting Second", "A second is equivalent to one monkey.")
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new Param("min", new EntityTypes.Integer(0, 59, 0), "Starting Second", "A second is equivalent to one monkey.")
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}
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},
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new GameAction("off", "Pink Monkeys")
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@ -99,7 +99,7 @@ namespace HeavenStudio.Games.Loaders
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parameters = new List<Param>()
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{
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new Param("instant", false, "Instant"),
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new Param("timeMode", MonkeyWatch.TimeMode.RealTime, "Time Mode", "Set the clock to system time or a certain time"),
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new Param("timeMode", MonkeyWatch.TimeMode.RealTime, "Time Mode", "Set the clock to system time or a specific time."),
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new Param("hour", new EntityTypes.Integer(0, 12, 3), "Hour"),
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new Param("minute", new EntityTypes.Integer(0, 59, 0), "Minute")
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}
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@ -115,7 +115,7 @@ namespace HeavenStudio.Games.Loaders
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parameters = new List<Param>()
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{
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new Param("instant", false, "Instant"),
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new Param("timeMode", MonkeyWatch.TimeMode.RealTime, "Time Mode", "Set the clock to system time or a certain time"),
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new Param("timeMode", MonkeyWatch.TimeMode.RealTime, "Time Mode", "Set the clock to system time or a specific time."),
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new Param("hour", new EntityTypes.Integer(0, 12, 3), "Hour"),
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new Param("minute", new EntityTypes.Integer(0, 59, 0), "Minute")
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}
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