Correct the spelling and grammar of nightly games (#839)

* fix spelling and grammar errors in release 1 games

* fix nightly game text
This commit is contained in:
Kevin Kuhn
2024-04-08 14:44:27 -04:00
committed by GitHub
parent 5f13626e72
commit aec00710b1
10 changed files with 37 additions and 37 deletions

View File

@ -37,7 +37,7 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 2f,
parameters = new List<Param>()
{
new Param("min", new EntityTypes.Integer(0, 59, 0), "Set Starting Second", "A second is equivalent to one monkey.")
new Param("min", new EntityTypes.Integer(0, 59, 0), "Starting Second", "A second is equivalent to one monkey.")
}
},
new GameAction("off", "Pink Monkeys")
@ -99,7 +99,7 @@ namespace HeavenStudio.Games.Loaders
parameters = new List<Param>()
{
new Param("instant", false, "Instant"),
new Param("timeMode", MonkeyWatch.TimeMode.RealTime, "Time Mode", "Set the clock to system time or a certain time"),
new Param("timeMode", MonkeyWatch.TimeMode.RealTime, "Time Mode", "Set the clock to system time or a specific time."),
new Param("hour", new EntityTypes.Integer(0, 12, 3), "Hour"),
new Param("minute", new EntityTypes.Integer(0, 59, 0), "Minute")
}
@ -115,7 +115,7 @@ namespace HeavenStudio.Games.Loaders
parameters = new List<Param>()
{
new Param("instant", false, "Instant"),
new Param("timeMode", MonkeyWatch.TimeMode.RealTime, "Time Mode", "Set the clock to system time or a certain time"),
new Param("timeMode", MonkeyWatch.TimeMode.RealTime, "Time Mode", "Set the clock to system time or a specific time."),
new Param("hour", new EntityTypes.Integer(0, 12, 3), "Hour"),
new Param("minute", new EntityTypes.Integer(0, 59, 0), "Minute")
}