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Correct the spelling and grammar of nightly games (#839)
* fix spelling and grammar errors in release 1 games * fix nightly game text
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@ -36,9 +36,9 @@ namespace HeavenStudio.Games.Loaders
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("who", Manzai.WhoBops.Both, "Who Bops?", "Which bird bops"),
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new Param("bop", true, "Enable Bopping", "Whether to bop to the beat or not"),
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new Param("auto", false, "Automatic?", "Whether to bop to the beat or not automatically"),
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new Param("who", Manzai.WhoBops.Both, "Who Bops?", "Which bird bops."),
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new Param("bop", true, "Enable Bopping", "Whether to bop to the beat or not."),
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new Param("auto", false, "Automatic?", "Whether to bop to the beat or not automatically."),
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}
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},
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new GameAction("pun", "Pun")
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@ -106,9 +106,9 @@ namespace HeavenStudio.Games.Loaders
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("goToSide", Manzai.WhichSide.Outside, "Go to Which Side?", "Which side of the stage the birds will move to?"),
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new Param("goToSide", Manzai.WhichSide.Outside, "Go to Which Side?", "Which side of the stage will the birds will move to?"),
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new Param("ease", EasingFunction.Ease.EaseOutQuad, "Ease", "Which ease should the movement have?"),
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new Param("animation", true, "Play Animation?", "Whether the birds will use the slide animation"),
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new Param("animation", true, "Play Animation?", "Whether the birds will use the slide animation."),
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},
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},
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new GameAction("lights", "Toggle Lights")
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@ -120,7 +120,7 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 0.5f,
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parameters = new List<Param>()
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{
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new Param("lightsEnabled", false, "Spotlights", "Whether the spotlights will be turned on"),
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new Param("lightsEnabled", false, "Spotlights", "Whether the spotlights will be turned on."),
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},
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},
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new GameAction("crowd", "Crowd Animations")
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@ -134,7 +134,7 @@ namespace HeavenStudio.Games.Loaders
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parameters = new List<Param>()
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{
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new Param("animation", Manzai.CrowdAnimationList.Bop, "Animation", "What animation the crowd will play."),
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new Param("loop", new EntityTypes.Integer(1, 16, 4), "Loop Interval (x4)", "How many quarter-beats the animation will wait before looping"),
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new Param("loop", new EntityTypes.Integer(1, 16, 4), "Loop Interval (x4)", "How many quarter-beats the animation will wait before looping."),
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},
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}},
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new List<string>() { "rvl", "normal" },
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