Fireworks: Basic scene setup

This commit is contained in:
Jenny Crowe
2022-03-13 06:26:06 -07:00
parent 8ebcf0b1c9
commit ad4a47f45d
24 changed files with 634 additions and 0 deletions

View File

@ -414,6 +414,9 @@ namespace RhythmHeavenMania
new GameAction("donut", delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, false); }, 3, false),
new GameAction("cake", delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, true); }, 4, false),
}),
new Minigame("fireworks", "Fireworks \n<color=#eb5454>[WIP don't use]</color>", "000000", false, false, new List<GameAction>()
{
}),
/*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
{
}),