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Fork Lifter food item rotation bug fixed
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@ -51,6 +51,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
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pea.transform.parent = ForkLifterPlayer.instance.perfect.transform;
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pea.transform.localScale = Vector2.one;
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pea.transform.localRotation = Quaternion.Euler(0, 0, 0);
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pea.transform.localPosition = Vector3.zero;
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@ -198,7 +199,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
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ForkLifterPlayer.instance.hitOnFrame++;
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}
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if (normalizedBeat > 1.35f)
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if (normalizedBeat > Minigame.EndTime())
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{
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Jukebox.PlayOneShot("audience/disappointed");
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Destroy(this.gameObject);
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