mirror of
https://github.com/RHeavenStudio/HeavenStudio.git
synced 2025-06-12 08:37:37 +02:00
Space Soccer Improvements (#382)
* SupahScrollSetUp
* Scrolls now, with issues, also added a flames animation
* Started implementing new multiple space kickers
* bg recolor space soccer
* Recolorable dots!
* we circular motitating n shit
* ReAdded Enter and exit stuff
* I despise unexplainable bugs
* The balls are so buggy 😱
* Trying to fix someting
* Fixed Scroll Stutter
* Fixed a whiff bug
* Updated sounds and added ease event for space kickers
* Fixed some bugs
* Changed some names
* new option for quiz show random presses
* Board meeting bug fixes
* Testing Curve stuff
* Converted all code to use new curves, need to fix all issues
* Playing around with keypoint values, will probably expose them so someone else can mess with them
* curves be like
* Fixed stuff
* BALLS FIXED
* Fixed clappy trio stuff
* Added player move event
* Almost fixed, just need to fix wonkiness with high kick toe
* Fixed da bug
* Board meeting and quiz show tweaks
* Fix for board meeting and enter/exit presets for space soccer
* Stop ball added
* Updated how scroll works
This commit is contained in:
@ -30,13 +30,14 @@ namespace HeavenStudio.Games.Scripts_BoardMeeting
|
||||
canBop = false;
|
||||
}
|
||||
|
||||
public void Spin(string soundToPlay = "A")
|
||||
public void Spin(string soundToPlay = "A", bool forceStart = false)
|
||||
{
|
||||
if (spinning) return;
|
||||
spinning = true;
|
||||
preparing = false;
|
||||
if (this == game.firstSpinner) anim.DoUnscaledAnimation("Spin");
|
||||
else anim.DoUnscaledAnimation("Spin", game.firstSpinner.anim.GetCurrentAnimatorStateInfo(0).normalizedTime);
|
||||
string animToPlay = game.firstSpinner.anim.GetCurrentAnimatorStateInfo(0).IsName("Spin") ? "Spin" : "LoopSpin";
|
||||
if (this == game.firstSpinner) anim.DoUnscaledAnimation("Spin", 0);
|
||||
else anim.DoUnscaledAnimation(forceStart ? "Spin" : animToPlay, forceStart ? 0 : game.firstSpinner.anim.GetCurrentAnimatorStateInfo(0).normalizedTime);
|
||||
canBop = false;
|
||||
Jukebox.PlayOneShotGame("boardMeeting/rollPrepare" + soundToPlay);
|
||||
float offset = 0;
|
||||
|
Reference in New Issue
Block a user