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Space Soccer Improvements (#382)
* SupahScrollSetUp
* Scrolls now, with issues, also added a flames animation
* Started implementing new multiple space kickers
* bg recolor space soccer
* Recolorable dots!
* we circular motitating n shit
* ReAdded Enter and exit stuff
* I despise unexplainable bugs
* The balls are so buggy 😱
* Trying to fix someting
* Fixed Scroll Stutter
* Fixed a whiff bug
* Updated sounds and added ease event for space kickers
* Fixed some bugs
* Changed some names
* new option for quiz show random presses
* Board meeting bug fixes
* Testing Curve stuff
* Converted all code to use new curves, need to fix all issues
* Playing around with keypoint values, will probably expose them so someone else can mess with them
* curves be like
* Fixed stuff
* BALLS FIXED
* Fixed clappy trio stuff
* Added player move event
* Almost fixed, just need to fix wonkiness with high kick toe
* Fixed da bug
* Board meeting and quiz show tweaks
* Fix for board meeting and enter/exit presets for space soccer
* Stop ball added
* Updated how scroll works
This commit is contained in:
32
Assets/Scripts/Common/CircularMotion.cs
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32
Assets/Scripts/Common/CircularMotion.cs
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@ -0,0 +1,32 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace HeavenStudio.Common
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{
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public class CircularMotion : MonoBehaviour
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{
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public float timeOffset = 0;
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public float timeCounter = 0;
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[SerializeField] Transform rootPos;
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public float speed;
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public float width;
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public float height;
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private void Start()
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{
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timeCounter = 0;
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}
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private void Update()
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{
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timeCounter += Time.deltaTime * speed;
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float x = Mathf.Cos(timeCounter + timeOffset) * width + rootPos.position.x;
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float y = Mathf.Sin(timeCounter + timeOffset) * height + rootPos.position.y;
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float z = transform.position.z;
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transform.position = new Vector3(x, y, z);
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}
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}
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}
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11
Assets/Scripts/Common/CircularMotion.cs.meta
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11
Assets/Scripts/Common/CircularMotion.cs.meta
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fileFormatVersion: 2
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guid: cd6b3558bb367914eb7c7991d6c93205
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -6,6 +6,8 @@ namespace HeavenStudio.Common
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{
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#region Private
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[SerializeField] private Material _shader;
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[SerializeField]
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private Renderer _renderer;
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@ -32,7 +34,7 @@ namespace HeavenStudio.Common
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private void Start()
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{
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_renderer.material = new Material(Shader.Find("Unlit/Transparent"));
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_renderer.material = _shader;
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var spriteRect = _sprite.rect;
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var tex = CropTexture(_sprite.texture, new Rect(spriteRect.x, spriteRect.y, spriteRect.width, spriteRect .height));
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@ -53,7 +55,7 @@ namespace HeavenStudio.Common
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private Texture2D CropTexture(Texture2D original, Rect rect)
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{
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var colors = original.GetPixels((int)rect.x, (int)rect.y, (int)rect.width, (int)rect.height);
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var newTex = new Texture2D((int)rect.width - (int)rect.x, (int)rect.height - (int)rect.y);
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var newTex = new Texture2D((int)rect.width, (int)rect.height);
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newTex.SetPixels(colors);
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newTex.Apply();
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