mirror of
https://github.com/RHeavenStudio/HeavenStudio.git
synced 2025-06-12 19:47:36 +02:00
Even more space soccer animations + Clappy Trio Autoplay bug fixed
This commit is contained in:
@ -55,13 +55,27 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
|
||||
{
|
||||
kickTimes++;
|
||||
|
||||
if (kickLeft)
|
||||
if (highKick)
|
||||
{
|
||||
anim.Play("KickLeft", 0, 0);
|
||||
if (kickLeft)
|
||||
{
|
||||
anim.Play("HighKickLeft_0", 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
anim.Play("HighKickRight_0", 0, 0);
|
||||
}
|
||||
}
|
||||
else
|
||||
else if (!highKick)
|
||||
{
|
||||
anim.Play("KickRight", 0, 0);
|
||||
if (kickLeft)
|
||||
{
|
||||
anim.Play("KickLeft", 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
anim.Play("KickRight", 0, 0);
|
||||
}
|
||||
}
|
||||
if (highKick == false)
|
||||
{
|
||||
@ -77,6 +91,8 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
|
||||
|
||||
public void HighKick(bool hit)
|
||||
{
|
||||
kickTimes++;
|
||||
|
||||
if (hit)
|
||||
{
|
||||
Jukebox.PlayOneShotGame("spaceSoccer/highkicktoe1_hit");
|
||||
@ -86,6 +102,15 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
|
||||
Jukebox.PlayOneShotGame("spaceSoccer/highkicktoe1");
|
||||
}
|
||||
|
||||
if (kickLeft)
|
||||
{
|
||||
anim.Play("HighKickLeft_0", 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
anim.Play("HighKickRight_0", 0, 0);
|
||||
}
|
||||
|
||||
ball.HighKick();
|
||||
ResetState();
|
||||
}
|
||||
@ -100,6 +125,16 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
|
||||
{
|
||||
Jukebox.PlayOneShotGame("spaceSoccer/highkicktoe3");
|
||||
}
|
||||
|
||||
if (kickLeft)
|
||||
{
|
||||
anim.Play("ToeLeft", 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
anim.Play("ToeRight", 0, 0);
|
||||
}
|
||||
|
||||
ball.Toe();
|
||||
kickPrepare = false;
|
||||
ResetState();
|
||||
|
Reference in New Issue
Block a user