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Even more space soccer animations + Clappy Trio Autoplay bug fixed
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@ -85,7 +85,7 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
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{
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if (dispensing)
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{
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float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(dispensedBeat, 2.5f);
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float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(dispensedBeat, 2.35f);
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holder.transform.position = dispenseCurve.GetPoint(normalizedBeatAnim);
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spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(0f, -1440f, normalizedBeatAnim));
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@ -128,9 +128,9 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
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}
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else if (highKicked.enabled)
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{
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float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(highKicked.startBeat, 1.85f);
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float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(highKicked.startBeat, 1.8f);
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holder.transform.position = highKickCurve.GetPoint(normalizedBeatAnim);
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spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastSpriteRot, -460f, normalizedBeatAnim));
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spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastSpriteRot, lastSpriteRot + 360f, normalizedBeatAnim));
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// if (state.perfect) Debug.Break();
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