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Fixed problem with Trio faces not changing
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95
Assets/Scripts/Games/ClappyTrio/ClappyTrioPlayer.cs
Normal file
95
Assets/Scripts/Games/ClappyTrio/ClappyTrioPlayer.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using RhythmHeavenMania.Util;
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namespace RhythmHeavenMania.Games.ClappyTrio
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{
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public class ClappyTrioPlayer : MonoBehaviour
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{
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public bool early;
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public bool perfect;
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public bool late;
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private float lastClapBeat;
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private bool clapVacant;
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private int lastIndex;
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private float perfectTime = 0.25f, lateTime = 0.46f;
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private bool hit;
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private void Update()
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{
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if (PlayerInput.Pressed())
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{
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Clap();
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}
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if (clapVacant == true)
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{
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float songPosBeat = Conductor.instance.songPositionInBeats;
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if (songPosBeat > lastClapBeat && songPosBeat < lastClapBeat + perfectTime && lastIndex == 0)
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{
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SetEligibility(true, false, false);
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lastIndex++;
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}
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else if (songPosBeat > lastClapBeat + perfectTime && songPosBeat < lastClapBeat + lateTime && lastIndex == 1)
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{
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SetEligibility(false, true, false);
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// Clap();
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lastIndex++;
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}
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else if (songPosBeat > lastClapBeat + lateTime && lastIndex == 2)
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{
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SetEligibility(false, false, true);
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clapVacant = false;
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lastIndex = 0;
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hit = false;
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}
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}
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}
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public void SetClapAvailability(float startBeat)
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{
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lastClapBeat = startBeat;
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clapVacant = true;
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}
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private void SetEligibility(bool early, bool perfect, bool late)
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{
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this.early = false;
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this.perfect = false;
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this.late = false;
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if (early)
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this.early = true;
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else if (perfect)
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this.perfect = true;
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else if (late)
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this.late = true;
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}
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private void Clap()
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{
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bool canHit = early != true && late != true && perfect == true && hit == false;
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if (canHit)
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{
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Jukebox.PlayOneShotGame("clappyTrio/rightClap");
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ClappyTrio.instance.playerHitLast = true;
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}
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else
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{
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Jukebox.PlayOneShot("miss");
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ClappyTrio.instance.playerHitLast = false;
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}
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ClappyTrio.instance.SetFace(2, 4);
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this.GetComponent<Animator>().Play("Clap", 0, 0);
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}
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}
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}
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