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Scoring System Preparation (#235)
* add calculation for accuracy * record accuracy for playthrough * implement forced miss scoring to some games
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@ -53,6 +53,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
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{
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Jukebox.PlayOneShot("miss");
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PlayerJump(cond.songPositionInBeats, true, false);
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PajamaParty.instance.ScoreMiss();
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}
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if (PlayerInput.AltPressed() && canCharge)
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{
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@ -62,6 +63,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
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{
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Jukebox.PlayOneShot("miss");
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EndCharge(cond.songPositionInBeats, false, false);
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PajamaParty.instance.ScoreMiss();
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}
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// mako jumping logic
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