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Scoring System Preparation (#235)
* add calculation for accuracy * record accuracy for playthrough * implement forced miss scoring to some games
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@ -156,6 +156,7 @@ namespace HeavenStudio.Games
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var stepPlayerAnim = (beatAnimCheck % 2 != 0 ? "OffbeatMarch" : "OnbeatMarch");
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Jukebox.PlayOneShotGame("lockstep/miss");
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stepswitcherP.DoScaledAnimationAsync(stepPlayerAnim, 0.5f);
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ScoreMiss();
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}
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}
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