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Scoring System Preparation (#235)
* add calculation for accuracy * record accuracy for playthrough * implement forced miss scoring to some games
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@ -102,6 +102,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
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if (!FanClub.instance.IsExpectingInputNow(InputType.STANDARD_DOWN))
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{
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ClapStart(false);
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FanClub.instance.ScoreMiss();
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}
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}
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if (PlayerInput.Pressing())
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@ -118,6 +119,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
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if (clappingStartTime != Single.MinValue && cond.songPositionInBeats > clappingStartTime + 2f && stopCharge && !FanClub.instance.IsExpectingInputNow(InputType.STANDARD_UP))
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{
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JumpStart(false);
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FanClub.instance.ScoreMiss();
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}
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else
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{
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