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Scoring System Preparation (#235)
* add calculation for accuracy * record accuracy for playthrough * implement forced miss scoring to some games
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@ -232,6 +232,7 @@ namespace HeavenStudio.Games
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{
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student.OnMissHoldForPlayerInput();
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student.isHolding = true;
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ScoreMiss();
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}
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else if(PlayerInput.PressedUp() && !IsExpectingInputNow() && student.isHolding) //Let go during hold
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{
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