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Scoring System Preparation (#235)
* add calculation for accuracy * record accuracy for playthrough * implement forced miss scoring to some games
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@ -28,6 +28,7 @@ namespace HeavenStudio.Games.Scripts_ClappyTrio
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if (PlayerInput.Pressed() && !game.IsExpectingInputNow(InputType.STANDARD_DOWN))
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{
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Clap(false);
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game.ScoreMiss();
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}
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}
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