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What do I name these sorts of PRs?? Anyways fixes and stuff! (#592)
* blue bear and bop region fix * fixed see saw bug * I hate blue bear. * Accuracy * random things * extended bgs * karate man stuff * ok * star colors and senior gradient * reworked blue bear emotions again * head seperated in ringside * fix * blink fix * blink fix again * no cancel * karate man right hand thing * new sheet * oops * bop anim fix * i have made a severe and continuous lapse in judgement * fixed stuff * fixed stuff in sneak y Psirits * drumming practice new sprites and anims * extended bg * the blush was lower on z axis oops * if you love it so much why dont u put a ringside on it * blue bear change * Double date ! * new karate joe heads + snow and double date bench fix * ops * fixed breakup anim thing * story position fixes * oops * smile anim fix * added jump option --------- Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
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@ -157,6 +157,7 @@ namespace HeavenStudio.Games.Scripts_SeeSaw
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if (!hasChangedAnimMidAir) anim.Play("Jump_InOut_Tuck", 0, 0);
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hasChangedAnimMidAir = true;
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}
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transform.position = GetPathPositionFromBeat(currentPath, Math.Max(startBeat, currentBeat), startBeat);
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break;
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case JumpState.HighInIn:
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if (currentBeat >= startBeat + 1 && !hasChangedAnimMidAir && see)
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