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What do I name these sorts of PRs?? Anyways fixes and stuff! (#592)
* blue bear and bop region fix * fixed see saw bug * I hate blue bear. * Accuracy * random things * extended bgs * karate man stuff * ok * star colors and senior gradient * reworked blue bear emotions again * head seperated in ringside * fix * blink fix * blink fix again * no cancel * karate man right hand thing * new sheet * oops * bop anim fix * i have made a severe and continuous lapse in judgement * fixed stuff * fixed stuff in sneak y Psirits * drumming practice new sprites and anims * extended bg * the blush was lower on z axis oops * if you love it so much why dont u put a ringside on it * blue bear change * Double date ! * new karate joe heads + snow and double date bench fix * ops * fixed breakup anim thing * story position fixes * oops * smile anim fix * added jump option --------- Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
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@ -617,6 +617,9 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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else
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SoundByte.PlayOneShotGame("karateman/potHit", forcePlay: true);
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p = Instantiate(HitParticles[3], HitPosition[1].position, Quaternion.identity, game.ItemHolder);
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var main = p.main;
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if (game.useItemColorForStar) main.startColor = new(game.ItemColor);
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else main.startColor = new(game.StarColor);
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p.Play();
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break;
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@ -757,7 +760,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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var joe = KarateMan.instance.Joe;
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if (state <= -1f || state >= 1f)
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{
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bool straight = joe.Punch(ItemPunchHand());
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bool straight = joe.Punch(ItemPunchHand(), false, ItemPunchHand() == 2);
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startBeat = Conductor.instance.songPositionInBeatsAsDouble;
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CurrentCurve = ItemCurves[6];
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curveTargetBeat = 1f;
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@ -790,7 +793,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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return;
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}
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}
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bool straight = joe.Punch(ItemPunchHand());
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bool straight = joe.Punch(ItemPunchHand(), false, ItemPunchHand() == 2);
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DoHitExpression(startBeat + 1f);
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ItemHitEffect(straight);
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status = FlyStatus.Hit;
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