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What do I name these sorts of PRs?? Anyways fixes and stuff! (#592)
* blue bear and bop region fix * fixed see saw bug * I hate blue bear. * Accuracy * random things * extended bgs * karate man stuff * ok * star colors and senior gradient * reworked blue bear emotions again * head seperated in ringside * fix * blink fix * blink fix again * no cancel * karate man right hand thing * new sheet * oops * bop anim fix * i have made a severe and continuous lapse in judgement * fixed stuff * fixed stuff in sneak y Psirits * drumming practice new sprites and anims * extended bg * the blush was lower on z axis oops * if you love it so much why dont u put a ringside on it * blue bear change * Double date ! * new karate joe heads + snow and double date bench fix * ops * fixed breakup anim thing * story position fixes * oops * smile anim fix * added jump option --------- Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
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@ -15,6 +15,7 @@ namespace HeavenStudio.Games.Scripts_DoubleDate
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private double pathStartBeat = double.MinValue;
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private Conductor conductor;
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private GameObject shadow;
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private bool _jump;
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void Awake()
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{
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@ -37,8 +38,9 @@ namespace HeavenStudio.Games.Scripts_DoubleDate
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shadow.transform.localScale = Vector3.one * Mathf.Clamp(((transform.position.y) - game.shadowDepthScaleMin) / (game.shadowDepthScaleMax - game.shadowDepthScaleMin), 0f, 1f);
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}
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public void Init(double beat)
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public void Init(double beat, bool shouldJump)
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{
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_jump = shouldJump;
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game.ScheduleInput(beat, 1f, DoubleDate.InputAction_FlickPress, Just, Miss, Empty);
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path = game.GetPath("SoccerIn");
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UpdateLastRealPos();
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@ -80,7 +82,7 @@ namespace HeavenStudio.Games.Scripts_DoubleDate
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UpdateLastRealPos();
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pathStartBeat = conductor.songPositionInBeatsAsDouble;
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path = game.GetPath("SoccerJust");
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game.Kick();
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game.Kick(true, false, true, _jump);
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SoundByte.PlayOneShotGame("doubleDate/kick");
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}
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