What do I name these sorts of PRs?? Anyways fixes and stuff! (#592)

* blue bear and bop region fix

* fixed see saw bug

* I hate blue bear.

* Accuracy

* random things

* extended bgs

* karate man stuff

* ok

* star colors and senior gradient

* reworked blue bear emotions again

* head seperated in ringside

* fix

* blink fix

* blink fix again

* no cancel

* karate man right hand thing

* new sheet

* oops

* bop anim fix

* i have made a severe and continuous lapse in judgement

* fixed stuff

* fixed stuff in sneak y Psirits

* drumming practice new sprites and anims

* extended bg

* the blush was lower on z axis oops

* if you love it so much why dont u put a ringside on it

* blue bear change

* Double date !

* new karate joe heads + snow and double date bench fix

* ops

* fixed breakup anim thing

* story position fixes

* oops

* smile anim fix

* added jump option

---------

Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
This commit is contained in:
Rapandrasmus
2023-12-12 17:54:04 +01:00
committed by GitHub
parent 87653b0d65
commit a72e2a154b
127 changed files with 53129 additions and 9172 deletions

View File

@ -15,6 +15,7 @@ namespace HeavenStudio.Games.Scripts_DoubleDate
private double pathStartBeat = double.MinValue;
private Conductor conductor;
private GameObject shadow;
private bool _jump;
void Awake()
{
@ -37,8 +38,9 @@ namespace HeavenStudio.Games.Scripts_DoubleDate
shadow.transform.localScale = Vector3.one * Mathf.Clamp(((transform.position.y) - game.shadowDepthScaleMin) / (game.shadowDepthScaleMax - game.shadowDepthScaleMin), 0f, 1f);
}
public void Init(double beat)
public void Init(double beat, bool shouldJump)
{
_jump = shouldJump;
game.ScheduleInput(beat, 1f, DoubleDate.InputAction_FlickPress, Just, Miss, Empty);
path = game.GetPath("SoccerIn");
UpdateLastRealPos();
@ -80,7 +82,7 @@ namespace HeavenStudio.Games.Scripts_DoubleDate
UpdateLastRealPos();
pathStartBeat = conductor.songPositionInBeatsAsDouble;
path = game.GetPath("SoccerJust");
game.Kick();
game.Kick(true, false, true, _jump);
SoundByte.PlayOneShotGame("doubleDate/kick");
}