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Spaceball camera and perspective fixes + Karate Man animated background
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@ -43,7 +43,7 @@ namespace RhythmHeavenMania.Games.KarateMan
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{
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Pot p = EligibleHits[currentHitInList].gameObject.GetComponent<Pot>();
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if (p.type == 2)
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if (p.type == 2 || p.type == 3)
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{
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punchLeft = false;
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}
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