mirror of
https://github.com/RHeavenStudio/HeavenStudio.git
synced 2025-06-12 21:47:39 +02:00
Spaceball camera and perspective fixes + Karate Man animated background
This commit is contained in:
@ -91,17 +91,19 @@ namespace RhythmHeavenMania
|
||||
{
|
||||
new GameAction("shoot", delegate { Spaceball.instance.Shoot(currentBeat, false, currentType); }, true ),
|
||||
new GameAction("shootHigh", delegate { Spaceball.instance.Shoot(currentBeat, true, currentType); }, true ),
|
||||
new GameAction("costume", delegate { Spaceball.instance.Costume(currentType); }, true ),
|
||||
new GameAction("alien", delegate { Spaceball.instance.alien.Show(currentBeat); }, true ),
|
||||
new GameAction("costume", delegate { Spaceball.instance.Costume(currentType); } ),
|
||||
new GameAction("alien", delegate { Spaceball.instance.alien.Show(currentBeat); } ),
|
||||
// new GameAction("cameraZoom", delegate { Spaceball.instance.CameraZoom(currentBeat, currentLength, currentValA); } ),
|
||||
}),
|
||||
new MiniGame("karateman", "F6C135", new List<GameAction>()
|
||||
{
|
||||
new GameAction("bop", delegate { KarateMan.instance.Bop(); }, true ),
|
||||
new GameAction("bop", delegate { KarateMan.instance.Bop(); } ),
|
||||
new GameAction("pot", delegate { KarateMan.instance.Shoot(currentBeat, 0); }, true ),
|
||||
new GameAction("bulb", delegate { KarateMan.instance.Shoot(currentBeat, 1); }, true ),
|
||||
new GameAction("rock", delegate { KarateMan.instance.Shoot(currentBeat, 2); }, true ),
|
||||
// new GameAction("cameraZoom", delegate { Spaceball.instance.CameraZoom(currentBeat, currentLength, currentValA); } ),
|
||||
new GameAction("ball", delegate { KarateMan.instance.Shoot(currentBeat, 3); }, true ),
|
||||
new GameAction("bgfxOn", delegate { KarateMan.instance.BGFXOn(); } ),
|
||||
new GameAction("bgfxOff", delegate { KarateMan.instance.BGFXOff(); }),
|
||||
})
|
||||
};
|
||||
|
||||
|
Reference in New Issue
Block a user